Releases: Cjreek/Eos-Toolset
Releases · Cjreek/Eos-Toolset
Eos Toolset 0.72
New Features:
- Custom Tables
- UI Improvements + Bugfixes
Eos Toolset 0.71
New Features:
- Custom Dynamic Tables: custom table datatype with variable columns per instance
- TLK string support for custom objects and custom dynamic tables
- Support for missing ERF resource types
- RES, MVE, WFX, MP3, IDS, ERF, BIF, KEY, PLH, THG, FNT, LUA, SLT, MOD, TLK, BTI, BTC, BTT, BTS, BTE, BTD, BTP, CSS, CCS, BTM, BTG, UTG, SAV, 4PC, HAK, NWM, BIK, BAK, DAT, SHD, XBC, MTR, KTX, TTF, SQL, LOD, GIF, PNG, JPG, CAF, JUI
Bugfixes
- Some UI bugs
Eos Toolset 0.70c
New Features:
- Improved detection of NWN install path (GoG Galaxy Windows)
- Manual entry of NWN install path possible if Eos couldn't detect any installation
- Option to compress exported 2da files
- Option to shorten Label-Columns in exported 2da files
- More efficient export of TLK strings using more default tlk StrRefs if possible
- Adding multiple haks/2das at once in the Import Dialog
- Probably more that I forgot..
Added 2das:
- Class Packages (packages.2da, pack*.2da)
- Base Items (baseitems.2da)
- Item Properties (itempropdef.2da, itemprops.2da, iprp_*.2da)
- Appearances (appearance.2da, appearancesndset.2da)
- Companions (hen_companion.2da)
- Familiars (hen_familiar.2da)
- Damage Types (damagetypes.2da, damagetypegroups.2da)
- Traps (traps.2da)
- Visual Effects (visualeffects.2da)
- Programmed Effects (progfx.2da)
- Inventory Sounds (inventorysnds.2da)
- Weapon Sounds (weaponsounds.2da)
- Soundsets (soundset.2da)
- Portraits (portraits.2da)
Bugfixes
- Yes
Eos Toolset 0.63d
Bugs
- Fixed TLKs being loaded and saved with wrong encodings
- Fixed bug that occured when editing multiple objects of the same type
Eos Toolset 0.63c
Bugs
- Fixed TGA loader crashing on a certain format variant
- Fixed data import aborting on missing racialtypes.2da columns
- Fixed "Short" column from classes.2da being imported as "BadStrRef" instead of empty when the column didn't exist
Eos Toolset 0.63b
Features
- A backups will now be created before importing project data
- Added a somewhat extensive log file
%appdata%\Eos Toolset\eos.log
for improved future bug reporting
Bugfixes
- Fixed a bug that occured when opening a project while another project was already loaded
- Fixed a crash that occured when creating a backup of a project that was missing .json files
Eos Toolset 0.63a
Features
- Import of .hak, .tlk and .2da files (+ option to extract other files to external data directory)
- Project update system, to upgrade existing projects when there are for example new 2da columns whose default values will be set to the standard game data values
- Project backup functionality
- Support for "Short" column of the classes.2da file
- Support for subfeats (automatic)
Bugfixes
- Some minor stuff
Eos Toolset 0.62
Eos Toolset 0.61
Eos Toolset 0.61
Features
- Added sane and working defaults for project options
- Menu item to close the active project
- On startup Eos checks if the base game data was already imported. If not it will display a message and then do the import
Fixes
- Fixed Disease UI not displaying DCs and ability damage numbers correctly
- "..." Button not working in the project options window for external paths
- Some grids were not scrollable on disabled pages
- Disabled everything than should not be accessible when no project is loaded
Eos Toolset 0.60a
The first preview release of the Eos Toolset.
A readme and/or wiki will be added in the future to help with installation and working with the Eos.
The linux build is currently untested, so I'd be thankful for reports on how it runs on linux!
Help/support/bug reports can be found either here on github or in the Neverwinter Vault discord:
https://discord.com/channels/255017439371329537/1084979078064521297
HOTFIX: Fixed filepath read from key file not being compatible with linux