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Changing the size of the environment by setting the scale value up or down in Unity should fix it. I will make sure the scale is correct in the next update coming soon. Thanks for letting me know. To test if the settings are right move the head down to the ground if you end up just a little above the ground it should be correct since the virtual and real flore align with one another.
Update: It would also make sense to let the user set the height in the settings and store the value long term so it doesn't has to be reset every session.
我尝试了一下,感觉VR场景中和现实场景的移动比例好像有问题,现实场景移动了很长一段距离,但是VR场景中移动的距离很短,是模型的问题吗?有没有调节移动比例的设置?
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