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Sky.tres
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Sky.tres
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[gd_resource type="Sky" load_steps=3 format=3 uid="uid://dgwxj6r8ymssf"]
[ext_resource type="Shader" path="res://sky_shader.gdshader" id="1_o6hgb"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wpmqb"]
shader = ExtResource("1_o6hgb")
shader_parameter/_density = 0.05
shader_parameter/cloud_coverage = 0.25
shader_parameter/_time_scale = 1.0
shader_parameter/_time_offset = 0.0
shader_parameter/rayleigh = 2.0
shader_parameter/rayleigh_color = Color(0.26, 0.41, 0.58, 1)
shader_parameter/mie = 0.005
shader_parameter/mie_eccentricity = 0.8
shader_parameter/mie_color = Color(0.63, 0.77, 0.92, 1)
shader_parameter/turbidity = 10.0
shader_parameter/sun_disk_scale = 1.0
shader_parameter/ground_color = Color(1, 1, 1, 1)
shader_parameter/exposure = 0.1
[resource]
sky_material = SubResource("ShaderMaterial_wpmqb")