This project uses Semantic versioning.
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Load the battle data after the battle
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Disable all the previous battles triggered
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Some sprites for making the prototype a little nice to see
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Scenes:
- WorldMap, created from the
TileMap
Node in WorldeTest
- WorldMap, created from the
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Nodes:
- TileMap node in WorldTest (
TileMap2
)
- TileMap node in WorldTest (
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Sprites:
- Player idle sprite
- Enemy idle sprite
- Tilemap for the world map
- Tilemap for the battle zone
- Sprites:
- Tilemap of the
Map
Node in BattleZone - Tilemap of the
TileMap
Node in WorldTest
- Tilemap of the
- Player basic movement in the world map
- PlayerBattle
- Movement in a 3x3 grid
- Attack command
- Defense command
- Take damage command
- Enemy
- Random movement
- Take damage from the player
- Tileset
- Placeholder for the battlezone
- Placeholder for the worldmap
Issues that can't be fixed before the release
- The battle data ignores de data saved like
player position
or battle trigger