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Putting an outfit on a model overrides the scale, rotation and position of all non-physical bones, which means you can't use Finger Poser nor Advanced Bone Tool stuff. It just resets all of that once the outfit is attached to the parent, and you can't change it unless you manually edit the bones through the outfit itself.
This is really annoying as I've been attaching stuff to some ragdolls but I can't control non-physical bones anymore, especially if I'm trying to do something with, say, Stop Motion Helper.
Best case scenario, any non-physical bones edited through the outfit would merely be additive to existing outside posing. Or having a checkbox on the outfit itself as to whether or not it overrides.
The text was updated successfully, but these errors were encountered:
Putting an outfit on a model overrides the scale, rotation and position of all non-physical bones, which means you can't use Finger Poser nor Advanced Bone Tool stuff. It just resets all of that once the outfit is attached to the parent, and you can't change it unless you manually edit the bones through the outfit itself.
This is really annoying as I've been attaching stuff to some ragdolls but I can't control non-physical bones anymore, especially if I'm trying to do something with, say, Stop Motion Helper.
Best case scenario, any non-physical bones edited through the outfit would merely be additive to existing outside posing. Or having a checkbox on the outfit itself as to whether or not it overrides.
The text was updated successfully, but these errors were encountered: