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particle.py
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particle.py
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# importing the required libraries
import pygame
from pygame.locals import *
import random
import math
class Particle:
def __init__(self, running, width, height, color):
# initialising pygame
pygame.init()
self.width = width
self.height = height
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption("Particle Life") # setting title
self.screen.fill(color)
pygame.display.update()
self.running = running
# initialising clock
self.clock = pygame.time.Clock()
# colors
self.blue = (0, 0, 255)
self.red = (255, 0, 0)
self.green = (0, 255, 0)
self.yellow = (255, 255, 0)
# function to create
# one particle on the scree
def createParticle(self, x, y, color):
pygame.draw.rect(self.screen, color, (x, y, 2, 2))
# returns a dict
def returnParticle(self, x, y, color, vx, vy):
return {"x": x, "y": y, "color": color, "vx": vx, "vy": vy}
# returns a list consisting
# of all the necessary things
def manyParticles(self, number, color):
group = []
for i in range(number):
x = random.randint(1, self.width-1)
y = random.randint(1, self.height-1)
vx = 0
vy = 0
group.append(self.returnParticle(x, y, color, vx, vy))
return group
# the function to create
# many particles
def createParticles(self, particles):
for particle in particles:
self.createParticle(
particle["x"], particle["y"], particle["color"])
# this is the mainrule function
# which follows F = GMm/r^2
# and this will move the particles towards each other
# and also coordinate geometry = squareroot[(x2-x1)^2 + (y2-y1)^2]
# and also F = ma
def mainRule(self, particles1, particles2, g):
# first iterating over all the particles in the particles1
for i in range(len(particles1)):
# setting the force to be applied
# in the x and y coordinates
fx = 0
fy = 0
# now iterating over the particles2
for j in range(len(particles2)):
a = particles1[i]
b = particles2[j]
dx = a["x"]-b["x"]
dy = a["y"]-b["y"]
# using coordinate geometry to find the distance between two particles
d = math.sqrt(dx*dx+dy*dy)
if (d > 0):
F = g*1/d
fx += (F*dx)
fy += (F*dy)
a["vx"] = (a["vx"] + fx)*0.5
a["vy"] = (a["vy"] + fy)*0.5
# due to the forc applied
# the particles also face acceleration
# so setting the velocity using the force formula
a["x"] += a["vx"]
a["y"] += a["vy"]
# now reversing the particles
# when they hit the wall
if (a["x"] <= 0 or a["x"] >= 700):
a["vx"] *= -1
elif (a["y"] <= 0 or a["y"] >= 500):
a["vy"] *= -1
self.screen.fill(0)
# the main loop
def gameLoop(self):
# defining particles
self.yellowParticles = self.manyParticles(200, self.yellow)
self.redParticles = self.manyParticles(200, self.red)
self.greenParticles = self.manyParticles(200, self.green)
self.blueParticles = self.manyParticles(200, self.blue)
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
# creating the particles
self.createParticles(self.yellowParticles)
self.createParticles(self.redParticles)
self.createParticles(self.greenParticles)
self.createParticles(self.blueParticles)
# updating the display
pygame.display.update()
# enter your rules here
# defining the rules
self.mainRule(self.yellowParticles, self.yellowParticles, -0.1)
self.mainRule(self.yellowParticles, self.yellowParticles, 0.01)
self.mainRule(self.blueParticles, self.yellowParticles, -0.0124)
self.mainRule(self.blueParticles, self.blueParticles, -0.1)
self.mainRule(self.yellowParticles, self.blueParticles, 0.004)
self.mainRule(self.greenParticles, self.blueParticles, 0.002)
self.mainRule(self.yellowParticles, self.greenParticles, -0.097)
self.mainRule(self.greenParticles, self.yellowParticles, -0.097)
self.mainRule(self.greenParticles, self.yellowParticles, 0.0095)
self.clock.tick(120)
pygame.quit()
# the main function
def main():
particleLife = Particle(True, 700, 500, (0, 0, 0))
particleLife.gameLoop()
if __name__ == "__main__":
main()