Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Server lags each time an end/nether portal is used. #250

Open
Glitchy02 opened this issue Jun 25, 2021 · 9 comments
Open

Server lags each time an end/nether portal is used. #250

Glitchy02 opened this issue Jun 25, 2021 · 9 comments
Labels
A-vanilla-issue Area: Vanilla issue T-bug Type: Bug

Comments

@Glitchy02
Copy link

Version Information

lithium-fabric-mc1.17-0.7.1

Expected Behavior

Server doesn't drop ~40-60 ticks each time a player enters/leaves the end/nether.

Actual Behavior

Server drops ~40-60 ticks each time a player enters/leaves the end/nether.

Reproduction Steps

A player enters/leaves the end/nether.

Other Information

Mods used:

  • convenient-mobgriefing-2.0.2,
  • fabric-api-0.35.2+1.17,
  • fabric-carpet-1.17-1.4.40v210608,
  • fastfurnace-1.17-3.0
  • krypton-0.1.3
@Glitchy02 Glitchy02 added the T-bug Type: Bug label Jun 25, 2021
@LucilleTea
Copy link
Member

This is usually a consequence of the lighting engine being slow, are you sure this is related to lithium?

@Glitchy02
Copy link
Author

I just removed lithium from my server and the issue no longer occurs.

@Leo40Git
Copy link

Try replicating this issue with Lithium alone, please.

@2No2Name 2No2Name added S-stale Status: The issue has not received any feedback and has gone stale A-vanilla-issue Area: Vanilla issue labels Jul 9, 2021
@2No2Name
Copy link
Member

Can anyone else reproduce the difference between lithium present/absent?

@2No2Name 2No2Name removed the S-stale Status: The issue has not received any feedback and has gone stale label Sep 25, 2021
@Etzix
Copy link

Etzix commented Dec 13, 2021

I can confirm the same thing happens to me which meant i had to remove the plugin. You would also fall through the world for several seconds when you returned from the nether. Both issues got fixed when i removed lithium.

@nikijaz
Copy link

nikijaz commented May 12, 2022

Can confirm on 1.18.2.

@rpetersen27
Copy link

I ran into the same issue with the 1.19.2. It seems to get considerably worse when the affected player has a high ping (in our case, server in europe, player in US). Are there any links to vanilla issues or is there something that we can do? Because without lithium a lot of other stuff is pretty slow.

@2No2Name
Copy link
Member

Can you check whether adding the line
mixin.world=false
to the lithium config file (lithium.properties in config folder) followed by restarting the server causes a difference / works around the issue?

@rpetersen27
Copy link

Sorry, for the late answer, but I wanted to carefully check with this. We had this setting running for about two days. I became a little better such that people won't timeout anymore and the loading screen appears longer instead of people falling through the world. Anyways, the culprit seemed to be the server-performance. Especially CPU usage spiked regardless of the setting. I wasn't been able to see these spikes on any monitoring, because the spikes where too short. But some manual metric gathering unrevealed the issue. We then turned down the render and simulation distance and everything is better now (with or without mixin.world=false).
Anyways, thanks for the support here.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-vanilla-issue Area: Vanilla issue T-bug Type: Bug
Development

No branches or pull requests

7 participants