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Just some thoughts #1
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Currently the app is designed so that you draft prebuilt pokemon sets (in the pokemon showdown text format) from a pool of pokemon sets you define in settings. Each person is given a choice of 2 pokemon. You choose 1, and the other goes to your opponent. This happens 3 times so you have a team of 6 You are then given the team in text form (with a copy button) which you can then both import into pokemon showdown and then challenge each other with. While I like your idea of doing individual moves and items etc. it would be a significant change from what is (currently) a mostly complete project. Thanks for taking an interest in my app though, means a lot 😄!!! I probably should upload some actual builds to github so people can use it XD |
BTW, did you mean with like an AG (anything goes) format, because any ability and move could be given to any pokemon? (you gave impossible sand-stream metagross as an example) |
Hey, saw your project. I'm not really a developer, more of a designer, game enthusiast and draft lover. I wanted to share my two cents on how I'd love something like this to play, from a consumer standpoint. I apologize if this sounds out of line but I can't contribute to the technical aspect so I hope you'll appreciate the input on the design aspect, even if only for inspirational purposes.
I would love this to be similar to Dota 2's "Ability Draft" mode where the heroes (or pokemon in this case) are the same and you draft abilities (in pokemon's case it could be abilities, attacks or items) to give them. For example a draft pool could include a mix of pokemon, moves, abilities and items so that players always have a few leftover at the end. The goal is (magic the gathering style) to draft the best out of each "pack" and then build a team by distributing what you collected (natures, EVs and IVs are up to you).
This would be generation dependent because each gen has different mechanics but let's assume you start your draft with a good pokemon, like a metagross, then you pick up a good ability like sand stream, then a suicune to cover your metagross a bit, then you find a choice band or the earthquake move and pick it up for metagross only to later find a pokemon that's better suited for it and give metagross something else. Once you are done, you should have a full team with enough attacks, abilities and items (and a few leftover picks too) to get ready for battle (you would need to ignore movepools to give the drafters more freedom).
This whole thing is like niche/10 because it comes from a person who loves pokemon and card games AND draft format in those card games so I don't expect you to take it into account for your project at all, I just wanted to share my thoughts because there really is nothing like this out there and when I tried googling it I only found a bunch of pokemon unite stuff and this.
Hope you appreciate the input from a fellow enthusiast, I'll be excited about this project no matter what design direction you choose to take it in. Cheers!
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