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Greedy-NearestEdgeInsertion_TSP.py
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Greedy-NearestEdgeInsertion_TSP.py
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#CLOSEST EDGE INSERTION HEURISTIC
import math
from matplotlib import style
import matplotlib.pyplot as plt
from itertools import permutations
##############################################################
class node():
def __init__(self, name, x, y):
self.name = name
self.x = x
self.y = y
self.used = False
########################################
#graph sets of xy coordinates
def graph_coords(x, y, x2, y2, min_dist):
#Define graph style
style.use('dark_background')
plt.clf()
# plotting the points
plt.plot(x, y,'ro', label="Non-Visited Vertices")
plt.plot(x2, y2,'yo-', label="Optimum Path")
for i in range(len(x2) - 1):
plt.annotate(i + 1, (x2[i], y2[i]), textcoords="offset points", xytext=(0,5), ha = 'center')
# naming the axes
plt.xlabel('x - axis')
plt.ylabel('y - axis')
plt.legend()
# giving a title to my graph
plt.title(("Optimum Distance : " + str(min_dist)))
# function to show the plot
plt.pause(.05)
plt.show()
return
##############################################################
def det(a, b):
return a[0] * b[1] - a[1] * b[0]
##############################################################
def line_intersection(line1, line2):
xdiff = (line1[0][0] - line1[1][0], line2[0][0] - line2[1][0])
ydiff = (line1[0][1] - line1[1][1], line2[0][1] - line2[1][1])
div = det(xdiff, ydiff)
if div == 0:
raise Exception('lines do not intersect')
d = (det(*line1), det(*line2))
x = det(d, xdiff) / div
y = det(d, ydiff) / div
return x, y
#############################################################
#Calculate distance for the trip
def calculate_trip_dist(trip):
dist = 0
for i in range(len(trip) - 1):
dist = dist + (math.hypot(trip[i].x - trip[(i+1)].x, trip[i].y - trip[i+1].y))
return dist
##############################################################
#read and parse data file
def read_datafile(path):
#Import data file
i = 0
x = []
y = []
with open((path), "r") as file:
for line in file:
split_line = line.strip().split(" ")
#Track line number to remove header info
if i > 6:
#Populate x,y coordinate pairs into arrays
x.append(float(split_line[1]))
y.append(float(split_line[2]))
#increment line counter
i += 1
return x, y
#############################################################
x = []
y = []
x2 = []
y2 = []
nodes = []
currentPath = []
#######
#INPUT
######
#data file path
file_path = str(r'C:\Users\burkh\OneDrive\Desktop\AI\Project3\Random30.tsp')
#used to read and parse the tsp file
x, y = read_datafile(file_path)
############
#PROCESSING
###########
#initialize array of nodes
for i in range(len(x)):
n = node((i + 1), x[i], y[i])
nodes.append(n)
#Put furthest three nodes first
perm = permutations(range(len(x)), 3)
most = math.inf
bestPerm = None
for p in perm:
dist = 0
for i in range(len(p)):
if(i < 2):
dist = dist + (math.hypot(nodes[p[i]].x - nodes[p[i + 1]].x, nodes[p[i]].y - nodes[p[i + 1]].y))
else:
dist = dist + (math.hypot(nodes[p[i]].x - nodes[p[0]].x, nodes[p[i]].y - nodes[p[0]].y))
#print(i)
if(most > dist):
most = dist
bestPerm = p
#SELECT STARTING POINTS - take first two points so that starting path is pseudo-random
for node in bestPerm:
currentPath.append(nodes[node])
nodes[node].used = True
x2.append(nodes[node].x)
y2.append(nodes[node].y)
currentPath.append(nodes[bestPerm[0]]) #return to first node to close circuit
x2.append(nodes[bestPerm[0]].x)
y2.append(nodes[bestPerm[0]].y)
#Iterate through edges
edge2Test = 0
iteration = 1
changed = False
neighborhood = 1 #limits how far we can search from an edge
while(len(currentPath) < (len(x) + 1)):
#Reset variables
edge = 0
edge2Test = 0
nodeNotSet = 1
if(iteration != 1 and changed == False):
#If no changes - increase search radius by 5
neighborhood = neighborhood + 1
#print("Neighborhood increased to " + str(neighborhood))
else:
neighborhood = 1
changed = False
for edge in range(len(currentPath) - 1):
edge2Test = ((edge * 2) + nodeNotSet)
#Skip the newly inserted edge and select the 2 nodes that make the edge
n1 = currentPath[edge2Test - 1]
n2 = currentPath[edge2Test]
#Get slope of edge
slope = ((n1.y - n2.y) / (n1.x - n2.x)).as_integer_ratio()
#Get opposite reciprocal slope
if(slope[0] /slope[1] < 0):
perp_slope = [abs(slope[0]), abs(slope[1])]
else:
perp_slope = [-slope[0], slope[1]]
#iterate through unused nodes
min_distance = math.inf
best_node = None
for node in nodes:
if(node.used == False):
b = node.y - (perp_slope[0]/perp_slope[1]) * node.x
A = [n1.x, n1.y]
B = [n2.x, n2.y]
C = [node.x, node.y]
D = [0, b]
#Find Y intercept for each unused node
intersection = (line_intersection((A, B), (C, D)))
#check if intersection is on edge line segment
if(((n1.x <= intersection[0] <= n2.x) or (n1.x >= intersection[0] >= n2.x)) and ((n1.y <= intersection[1] <= n2.y) or (n1.y >= intersection[1] >= n2.y))):
#intersects on the line segment
#calculate the distance to the point and store it
distance = (math.hypot(node.x - intersection[0], node.y - intersection[1]))
else:
#Calculate distance to each end point and store the smaller
dist1 = (math.hypot(n1.x - node.x, n1.y - node.y))
dist2 = (math.hypot(n2.x - node.x, n2.y - node.y))
if(dist1 < dist2):
distance = dist1
elif(dist1 > dist2):
distance = dist2
else:
#They are equal - choose either distance
distance = dist1
#compare distance and select closest point to segment to add between points
if((distance < min_distance) and (distance < neighborhood)): #and distance < 40
min_distance = distance
best_node = node.name
#insertIndex = insertIndex + 1
#insertedEdges = insertedEdges + 1
if(best_node != None):
currentPath.insert(edge2Test, nodes[best_node - 1])
x2.insert(edge2Test, nodes[best_node - 1].x)
y2.insert(edge2Test, nodes[best_node - 1].y)
nodes[best_node - 1].used = True
changed = True
else:
nodeNotSet = nodeNotSet - 1
########
#OUTPUT
#######
if(changed == True):
total_dist = calculate_trip_dist(currentPath)
graph_coords(x, y, x2, y2, total_dist)
iteration = iteration + 1