Showing most recent changes first.
Balancing and fixes.
- [
19def05
] - Alien Liver: Gain +Harvesting per HPRegen - [
1315b02
] - Bell: Now gives -EnemyHP, but -MaxHP - [
1823926
] - Enhanced Fruit: Gain +3 materials when you collect a fruit - [
c621757
] - Lotus: Now Uncommon and gives +Ranged - [
d4c691d
] - Mystery Machine: Now gives +15% Item Cost *(instead of negatively affecting recycling gains, - [
c07b1eb
] - Natural Scent: Now gives +Enemies but +Crit for the next wave - [
59ddc0e
] - Surgical Bot: Now gives +HPRegen per Engineering
- [
7334111
] - All Shields: Now have a negative (-Speed) - [
ef29018
] - Alien Artifact 1: Penalty on hit -3 > -4 - [
1fdfa2d
] - Alien Artifact 2: Reduce initial speed bonus (20 > 15) - [
80eb640
] - Baby Clothes: Reduce Crit on hit: -3 > -2 - [
63544e3
] - Barbarian's Curse: MaxHP -20 > -25 - [
eb25013
] - Bell: EnemyHP -2 > -1% - [
2e41a64
] - Berserker's Mask: Reduce HP lost p/sec (3 > 2) - [
663eb93
] - Blood Fuel: Don't proc with things that don't trigger invulnerability time - [
2f76fb7
] - Bully Helmet: Max: 8 > 10, MoreEnemies: 6 > 3 - [
2aa1780
] - Bully Helmet: Increased no. of enemies (3 > 4), max number 10 > 3 - [
916c9cd
] - Chocolate: Reduce cost (60 > 40) - [
6102449
] - Critters: Increased -Harvesting (-3 > -5) - [
b91a8cf
] - Eyes: Increase Luck (10 > 15) - [
c4cb501
] - Family Heirloom: Crit Chance is now positive (-5% > +4%) - [
d2e02ea
] - Fox: Increase materials from trees (40 > 150%) - [
1f566b4
] - Fox: Decreases drops from trees (150 > 100) - [
47122aa
] - Gun Extension: Increase -%Damage (-2% > -3%) - [
e87ff5c
] - Hairy Foot: Increased +ItemsPrice (2% > 3%) - [
be390cc
] - Lost Potato: %Damage: -20 > -15 - [
899779a
] - Lost Soul's Cape: Don't proc with things that don't trigger invulnerability time - [
d51e656
] - Lost Soul's Cape: Now Legendary - [
728b9d8
] - Maggot Soup: Harvesting +25 > +35 - [
b25c532
] - Magnet: Enemy Speed +6 > +4 - [
30c566a
] - Tactician's Mustache: Add a downside (-Armor) - [
9a49431
] - Target Reticle: Increased -AttackSpeed (-15 > -20) - [
59b8182
] - Turtle: Increased -Speed (-1% > -2%) - [
d61ecfb
] - Waffle: Decrease cost (30 > 25)
- [
ec7420e
] - Ammo Box: Fix args - [
da2571f
] - Baby Clothes: fix replacing Dodge instead of increasing it - [
7efdf64
] - Bell: fix arg being negative - [
660b174
] - Coral: Fix note text not being grey - [
f843f2a
] - Metal Boots: fixed missing negative (-Melee) - [
eac5dab
] - Mystery Machine: fixed not showing %
- [
07100a0
] - 0.11.0 - version bump - [
5d72a19
] - Challenges - Update test challenges to use new ExpandedChallenges dependency - [
d87ba0a
] - Challenges - Update test challenges to use new ExpandedChallenges dependency (cont.) - [
3ed4b40
] - Enhanced Fruits - Rename back from "Explosive Fruits" - [
c29b4ea
] - godot file touch - [
d13ed3f
] - godot file touch - [
dae8efc
] - godot file touch - [
5888e17
] - Remove old files (shields) - [
67f6932
] - Update translations - [
c0ff7af
] - README - split some item changes into new "Item Reworks" section (v0.10.0) - [
42ab163
] - npm changelog
Major balancing patch focusing on Uncommon items, plus weapon buffs and a few minor fixes.
- [
684ca1d128
] - Alien Arm: Increase scaling for MaxHP (eg. T1 = 5% > 10%) - [
5ec11b7b3d
] - Alien Arm: Add Hunter as a starting character - [
215e682c20
] - Alien Arm: Add more starting characters (Chunky, Gladiator, Demon, Generalist) - [
9947b118b8
] - Demon Stick: Increase bounce damage (0.5 > 0.75) - [
ca1f6bf868
] - Demon Stick: Increase HPRegen scaling (T1/4 = 0.3/0.5 > 0.4/0.75)
- [
24db218ec8
] - Bully Helmet: Now gives +RangedDamage instead of +%Damage - [
2d2fc7e77b
] - Eyes: Change +CritChance (+5%) to +Range (+20) - [
23871dad3e
] - Cactus: Replace +MaxHP with +Melee - [
43172eae14
] - Seismic Device: Use Engineering instead of Luck - [
f6ece70a18
] - Surgical Bot: (Rework) Now gives +1 HPRegen per +2 Engineering - [
4f7fa21b0a
] - Surgical Bot: Engineering +1 > +2 - [
65897dc424
] - Surgical Bot: Uncommon
- [
6c3722c3e8
] - Ankh: Remove +MaxHP, add -Damage - [
beb6caccbc
] - Batteries: Reduced +Speed (3 > 2) - [
362c2265ba
] - Blobfish: Increase ItemCost penalty (-4 > -5%) - [
91e270ba9f
] - Captured Energy: Remove +HPRegen - [
3d2492f8f1
] - Dead Fish: Reduce cost (60 > 50), Increase +Enemyspeed (+2% > +3) - [
60bd300dda
] - Hairy Foot: Reduce HPRegen (3 > 2) - [
bfaae7ea84
] - Horn: Reduced +MeleeDmg (3 > 2), reduced Range penalty (-8 > -5) - [
07f8c7d368
] - Horse Shoe: Remove +Speed, increase +Dodge (2 > 3) - [
1d5697e5ca
] - Knowledge: Increased -Luck penalty - [
4da294eb0f
] - Knowledge: Increased +Elemental - [
7c45b89627
] - Knowledge: Increased +XP - [
cd54bb802a
] - Maggot Soup: Fix tier being Uncommon, should be Rare - [
341a20557b
] - Maggot Soup: Reduce +Harvesting (30 > 25) - [
3ba1af9dea
] - Metal Scrapper: Now Rare - [
8693222f70
] - Natural Scent: Reduced cost - [
9abc834e8a
] - Red Laser: Reduce +Range (100 > 50) - [
09c4e22724
] - Red Laser: Remove +Elemental, remove +CritChance - [
1362a9c2f9
] - Shields: Reduce received stats - [
8d6d1e2d0c
] - Stitched Bag: Increase +Harvesting (+4 > 5), decrease -AtkSpeed (-4 > -2) - [
57947924fb
] - Stitched Bag: Increase +Harvesting (3 > 4)
Text:
- [
659740a15a
] - Ammo Box: Fix description (use the custom one instead of vanilla's) - [
cb2bc36fc4
] - Mystery Machine: Fix recycling gains saying "more" instead of "less" - [
a0e5b09dae
] - Explosive Barrel: Change from plural (Barrels > Barrel)
Tags:
- [
38c2be1363
] - Ammo Box - Fix being tagged as lifesteal - [
f4e0aade0d
] - Barrel: Fix tags - [
79feff0bd8
] - Blobfish: Fix tags - [
c6734ac572
] - Bully Helmet: Fix tags - [
d2cdd39656
] - Captured Energy: Fix tags - [
1b17033f38
] - Horse Shoe: fix tags - [
4de419042c
] - Necklace: Fix item tags - [
41ec2ef16c
] - Pepper: Fix wrong item tags - [
3b68b50dfd
] - Pocket Magician: Fix wrong tag - [
5bac65377e
] - Poop: Fix item tags - [
b37cde3a9c
] - Spiky Shell: Fix being tagged as Lifesteal instead of HPRegen
Args:
- [
68928feb16
] - Asteroid: Fix args - [
30cd1471bf
] - Devil Armor: Fix args - [
fba64381ba
] - Monks Blessing: Fix args
Renames
- [
fcd5b26517
] - Rename "Big Hand" to "Bruiser Fist" - [
39458d7cf1
] - Rename "Precision" to "Target Reticle"
Other
- [
dfd98c1c17
] - Invasion Info Item- Remove, as the Mods screen now shows the current version - [
2964958f4f
] - Folder icon (desktop.ini) - for my own use - [
d00e3fe9de
] - Update manifest to use BBCode (test) - [
cd8f7b8bd4
] - Auto godot stuff
- New Items:
- Maggot Soup: +Harvesting, -MaxHP
-
Chug down this noxious concoction and become imbued with the filthy power of maggots!
-
- Magnet: +PickupRange, +Enemyspeed
-
Seems a bit too strong, it's pulling in everything!
-
- Precision: +RangedDmg, -AtkSpeed
-
Target training has taught you to slow down and focus your shots
-
- Family Heirloom: +TurretCritChance, -CritChance
-
It's a magical... something... that imbues your turrets with new power. But having it dangling from your neck really throws you off your game
-
- Pepper (same effect as Spicy Sauce used to have: +dmg against burning enemies)
- Maggot Soup: +Harvesting, -MaxHP
- Tweaks:
- All Shields (Bloody, Siphoning, Plasma, Coin): Now unique, fixed tag being set to
stat_armor
instead ofstat_dodge
- Abyssal Pact: Now legendary, Lifesteal reduced (+25 > +20)
- Alien Artifact Alpha: Reduced penalty (-5 > -3)
- Alien Artifact Omega: Reduced penalty (-5 > -3)
- Alien Liver: Now has a negative effect (-MaxHP)
- Baby Clothes: Reworked, now gives +Dodge (+10) but reduces crit on dmg taken (-3)
- Beard: Reduced elemental bonus (+4 > +3)
- Bell: Reduced stats (Engineering +2 > +1, AtkSpeed +5 > +3), reduced cost
- Berserker's Mask: Removed -Harvesting, now deals 3 dmg p/sec
- Bloody Tooth: Reduced +Melee (+5 > +3), increased -MaxHP (-1 > -3)
- Cactus: Increased penalty (Luck -1 > -3)
- Cross: Increases -Harvesting penalty (-3 > -10)
- Cursed Octopus: Removed flat +Range
- Dead Fish: Now uncommon, increased cost to match
- Explosive Fruits: Removed all effects except the explosive fruits
- Golden Statue: Increased +Luck (+30 > +40)
- Jacob's Pride: Increased +Crit (+4 > +5), added -RangedDmg (-2), removed +Harvesting
- Jumbee: Reduced cost (70 > 55)
- Lost Soul's Cape: Reduced ranged damage gain (+5 > +3)
- Maggot Bag: Increased -Harvesting (-5 > -10)
- Magnificent Egg: Reduced +Harvesting (+15 > +10), increased -Engineering (-1 > -3)
- Metal Boots: Reduced speed (10 > 8), added penalty (-2 MeleeDmg)
- Mystery Machine: Penalty changed from -MaxHP to -RecylingRewards
- Nanobug: Removed +ExplosinDmg
- Pet Food: Now a cheap uncommon, increases %DmgPerStructure (+2% > +3%)
- Picture: Now gives reroll discount, removed all old effects
- Ring: Removed +PickupRange
- Skull: Reduced RangedDmg (+8 > +4), increased -LifeSteal penalty (-4 > -8), removed -Luck
- Spiky Shell: Reduced +Armor (2 > 1), increased -Dodge penalty (-4 > -5)
- Stitched Bag: Increase AtkSpeed penalty (-2 > -4)
- Surgical Bot: Increased cost (20 > 30)
- Water Bottle: Now Uncommon, increased +MaxHP and +Harvesting, changed -CritChance to -ElementalDmg
- All Shields (Bloody, Siphoning, Plasma, Coin): Now unique, fixed tag being set to
- Removed:
- These were removed because their effects or sprites were added to vanilla
- Shield Breaker
- Spicy Sauce
- Rare Coin
- Fixes:
- Fixed args for Monk's Blessing, Disgusting
- Workshop update
- Add item: Explosive Barrels
- Finished Alien Arm
- Continued work on Demon Stick
- Internal updates
- Updates the mod to work with ModLoader
New Items:
- Integrated Chipset - Increases iframes duration
- Mystery Machine - Gain +1 to 2 random stats when you level up
- Shield Breaker - Deal more damage against bosses (and elites)
- Spicy Sauce - Bonus damage to burning enemies
Changes:
- Rare Coin: Reworked. Now gives a % chance for free rerolls
- Shields: Now proc on dodge instead of taking damage. Stat gains increased slightly to account for this
- Add WIP weapon: Demon Stick
- Cleanup .import files - removes all old files, reducing the .import file count from ~2k to <400
- This is a WIP version that doesn't reflect the next version (which will be 0.6).
- New weapon: Alien Arm. Scales exclusively with MaxHP and HPRegen, and shoots worms.
- In theory this is an interesting idea, as you only have 2 stats to level
- In play though, it feels underwhelming as focusing on just 2 stats means you miss out on most items
- I thought I'd share it anyway so you can try it out. It's still pretty fun, just way too limited.
- General WIP balance tweaks
- Cudgel - Scales with Armor
- Metal Cannon - Scales with Armor
Name | Notes |
---|---|
Curse of the Warrior | Shops only sell ranged weapons |
Curse of the Ranger | Shops only sell melee weapons |
Fox | Trees drop more materials. More trees spawn |
Mystery Gift | Gain 2 random items (can be any tier) |
- Nearly every item has been rebalanced, thanks to Pétra's excellent suggestions (view on Discord)
- Siphoning Shield: Now increases MaxHP instead of HPRegen, because temporary HPRegen increases are ignored by the game
- Broken Vase: Fix procing when you collect materials, instead of when an enemy dies
- Broken Vase: Fix crit scaling being ignored (now scales with Luck instead, because it's unfortunately not possible to scale damage with anything except Luck with this effect)
- Seismic Device: Scale with Luck instead of Engineering, same reason as above
- Thanks to RogueAbyss for the Curse of the Warror/Ranger ideas
- Thanks to Pétra for the huge amount of balance suggestions
-
Introduces critters: Sacrifice a bit of Harvesting to plant them in the ground, and they'll reward you with bonus stats at the end of each wave.
-
New Items: Critters (4): Aggressive Critter, Drugged Critter, Explosive Critter, Rich Critter
-
New Items: General (11): Energy Armor, Lost Potato, Nanobug, Pet Food, Voodoo Totem, Barrel, Fruit Bag, Remote Detonator, Coral, Cursed Octopus, Ammo Box
-
Item balancing (see below)
-
Big buffs for the current 3 weapons
- Aggressive Critter (atk speed)
- Drugged Critter (speed)
- Explosive Critter (explosion size)
- Rich Critter (double materials chance)
- Energy Armor (+atk spd per armor)
- Lost Potato (+knockback, -%dmg)
- Nanobug (+explosion size per Ranged dmg)
- Pet Food (+damage per structure)
- Voodoo Totem (+ranged/melee when moving/not moving)
- Barrel (-enemy speed, +enemies)
- Fruit Bag (+max hp, +consumable healing, -lifesteal)
- Remote Detonator (small chance for enemies to explode, scales with Engineering, huge radius)
- Coral (sets a random negative stat to half its value, eg. -20 becomes -10)
- Cursed Octopus (+range per different weapon)
- Ammo Box (shops' only sell tier 2 weapons and above)
- All Shields: Now uncommon
- Alien Hat: Reworked, now gives +atk spd p/sec but costs -armor p/sec (probably OP!)
- Disgusting: Now uncommon, so you can tailor your build around it sooner.
- Banana Leaf: Changed to give %Dodge at the end of each wave, now uncommon
- Lava Balls: Elemental +4 > +3, Max HP -3 > -2
- Devil Armor: Attack speed per -1 Armor: +3% > +10% (massive buff!)
- Full Moon: Damage +5% > +8%
- Hairy Foot: -20 Range > -6% Speed
Thanks to ChristmassyJune for these suggestions too: (shown in italics)
- View context on Discord
- Tier: Lotus (could be better being uncommon) - Common in v0.3
- Tier: Small Hand (could be better being common) - Uncommon in v0.3; +15% feels like a lot as vanilla blues only give +10%
- Tier: Bloody Tooth (should be common) - keeping, as +5 melee feels like a lot for only -1 MaxHP
- Weak: Blobfish - Keeping, as the only other vanilla common +Dodge also reduces melee/ranged, so this is an alternative with a pretty small downside
- Weak: Turtle - Reduced speed penalty to -1%
- Weak: Banana leaf - Reworked, now uncommon and gives dodge every wave
- Weak: Horn - Buffed to +3 melee and -6 range
- Weak: Waffle - +MaxHP increased to +3, damage penalty reduced to -1%
- Weak: Magnificent Egg - Major buffs
- Weak: Horse Shoe - Increased speed to +4%, reduced -Lifesteal to -1%
- Weak: Full Moon - Increased +damage to +8
- OP: Vampirism - Uncommon in 0.3
- OP: Blood drop - Reduced Lifesteal to +2% (feels too weak now as it's the only grey Lifesteal item in Invasion and -1 MaxHP is pretty steep early game, but I'll use this for now)
- OP: Metal Scrapper - Reworked in 0.4, now gives +Armor each wave (Uncommon but farily expensive)
- OP: Necklace - Removed +Ranged, reduced -Atk speed to -2%
- OP: Pocket Magician - Removed +Ranged, reduced Armor to -2
- OP: Knowledge - Fixed cost not matching its tier (was set to an Uncommon cost)
- OP: Beard - Reduced +Elemental to +4, reduced Armor to +1
- OP: Blueprint - Increased cost
- OP: Surgical Bot (too much lifesteal) - Was reworked in 0.3 to give HP Regen instead
- OP: Red Laser - Was reworked in 0.3
- Cost: Brain (good but needs to be cheaper) - That cost might have been from an older version, reduced cost anyway
- Nail Bat: Major buffs (cooldown, dmg, Lifesteal scaling)
- Big Hand: Increased scaling for Max HP
- Clone: Buffed scaling at higher tiers
- Fruit Bag stats idea from ArosRising ("Golden Apple")
- Preview version, only released on Discord & GitHub
- Introduces shields, which convert some of the damage you take into temporary stats, while also increasing Dodge slightly
- 4 new items (shields):
- Bloody Shield, Lucky Shield, Plasma Shield, Siphoning Shield
- Bloody Shield
- Lucky Shield
- Plasma Shield
- Siphoning Shield
- 7 new items (general):
- Alien Artifact 1, Alien Artifact 2, Alien Hat, Blood Fuel, Lost Soul's Cape, Sir Bronnie's Armor, Metal Boots
- Alien Artifact 1
- Alien Artifact 2
- Alien Hat
- Blood Fuel
- Lost Soul's Cape
- Sir Bronnie's Armor
- Lucky Shield
- Metal Boots
- Lots of item balancing, see the GitHub 0.3.0 release for the full list.
- Thanks again to Pétra for many item ideas
- Thanks to RogueAbyss for the encouragement!
Fixes:
- Fix icon for Nail Bat
Credits:
- Thanks again to @Pétra#8316 for many item ideas
- Thanks to @RogueAbyss#4682 for the encouragement!
- Ankh: Max HP +20 > +10
- Asteroid: +Damage 5% > 10%
- Ball and Chain: Speed -25% > 20%
- Captured Energy: Elemental +6 > +8
- Explosive Vest: Max HP -5 > Speed - 5%
- Explosive Vest: Removed elemental scaling
- Explosive Vest: Engineering scaling 100% > 200%
- Golden Veins: Harvesting +18 > +20
- Golden Veins: Melee +3 > +5
- Gold Armor: Armor +4 > +2
- White Armor: Armor +2 > +1
- Red Laser: No longer unique
- Red Laser: Ranged/Engineering/Elemental Damage +4 > +5
- Red Laser: Range +80 > +100
- Red Laser: Dodge -20 > -25
- Ring: Added Pickup Range (+25%)
- Skull: Luck -8 > -4
- Vampirism: Now tier 2
- Vampirism: Life Steal +11 > +10
- Vampirism: Harvesting: -5 > -15
- Preview version, only released on Discord & GitHub
- Introduces armor pieces, which give stats based on your current Armor.
- 4 new items (armor pieces): Devil Armor, Gold Armor, Metal Plate, White Armor
- 3 new items (general): Backpack, Jumbee, Pants Ant
- Lots of item balancing, most items have been updated
- Added a special mod info item that shows the current version and is automatically added
- Fixed a lot of misplaced item tags
- Thanks to Pétra for many item ideas
- Fixed the download for the Mod Loader PCK.
- Released 2022-12-13 (13th Dec)
- Initial release on the wiki.
- Lots of balance tweaks and a few fixes. Changelog is here.
- Released 2022-12-11 (11th Dec)
- Initial release on Discord.