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Invasion Mod Changelog

Showing most recent changes first.

0.11.0 (2023-02-23)

Balancing and fixes.

Rework

  • [19def05] - Alien Liver: Gain +Harvesting per HPRegen
  • [1315b02] - Bell: Now gives -EnemyHP, but -MaxHP
  • [1823926] - Enhanced Fruit: Gain +3 materials when you collect a fruit
  • [c621757] - Lotus: Now Uncommon and gives +Ranged
  • [d4c691d] - Mystery Machine: Now gives +15% Item Cost *(instead of negatively affecting recycling gains,
  • [c07b1eb] - Natural Scent: Now gives +Enemies but +Crit for the next wave
  • [59ddc0e] - Surgical Bot: Now gives +HPRegen per Engineering

Balance

  • [7334111] - All Shields: Now have a negative (-Speed)
  • [ef29018] - Alien Artifact 1: Penalty on hit -3 > -4
  • [1fdfa2d] - Alien Artifact 2: Reduce initial speed bonus (20 > 15)
  • [80eb640] - Baby Clothes: Reduce Crit on hit: -3 > -2
  • [63544e3] - Barbarian's Curse: MaxHP -20 > -25
  • [eb25013] - Bell: EnemyHP -2 > -1%
  • [2e41a64] - Berserker's Mask: Reduce HP lost p/sec (3 > 2)
  • [663eb93] - Blood Fuel: Don't proc with things that don't trigger invulnerability time
  • [2f76fb7] - Bully Helmet: Max: 8 > 10, MoreEnemies: 6 > 3
  • [2aa1780] - Bully Helmet: Increased no. of enemies (3 > 4), max number 10 > 3
  • [916c9cd] - Chocolate: Reduce cost (60 > 40)
  • [6102449] - Critters: Increased -Harvesting (-3 > -5)
  • [b91a8cf] - Eyes: Increase Luck (10 > 15)
  • [c4cb501] - Family Heirloom: Crit Chance is now positive (-5% > +4%)
  • [d2e02ea] - Fox: Increase materials from trees (40 > 150%)
  • [1f566b4] - Fox: Decreases drops from trees (150 > 100)
  • [47122aa] - Gun Extension: Increase -%Damage (-2% > -3%)
  • [e87ff5c] - Hairy Foot: Increased +ItemsPrice (2% > 3%)
  • [be390cc] - Lost Potato: %Damage: -20 > -15
  • [899779a] - Lost Soul's Cape: Don't proc with things that don't trigger invulnerability time
  • [d51e656] - Lost Soul's Cape: Now Legendary
  • [728b9d8] - Maggot Soup: Harvesting +25 > +35
  • [b25c532] - Magnet: Enemy Speed +6 > +4
  • [30c566a] - Tactician's Mustache: Add a downside (-Armor)
  • [9a49431] - Target Reticle: Increased -AttackSpeed (-15 > -20)
  • [59b8182] - Turtle: Increased -Speed (-1% > -2%)
  • [d61ecfb] - Waffle: Decrease cost (30 > 25)

Fixes

  • [ec7420e] - Ammo Box: Fix args
  • [da2571f] - Baby Clothes: fix replacing Dodge instead of increasing it
  • [7efdf64] - Bell: fix arg being negative
  • [660b174] - Coral: Fix note text not being grey
  • [f843f2a] - Metal Boots: fixed missing negative (-Melee)
  • [eac5dab] - Mystery Machine: fixed not showing %

Misc

  • [07100a0] - 0.11.0 - version bump
  • [5d72a19] - Challenges - Update test challenges to use new ExpandedChallenges dependency
  • [d87ba0a] - Challenges - Update test challenges to use new ExpandedChallenges dependency (cont.)
  • [3ed4b40] - Enhanced Fruits - Rename back from "Explosive Fruits"
  • [c29b4ea] - godot file touch
  • [d13ed3f] - godot file touch
  • [dae8efc] - godot file touch
  • [5888e17] - Remove old files (shields)
  • [67f6932] - Update translations
  • [c0ff7af] - README - split some item changes into new "Item Reworks" section (v0.10.0)
  • [42ab163] - npm changelog

0.10.0

Major balancing patch focusing on Uncommon items, plus weapon buffs and a few minor fixes.

Weapon Tweaks

  • [684ca1d128] - Alien Arm: Increase scaling for MaxHP (eg. T1 = 5% > 10%)
  • [5ec11b7b3d] - Alien Arm: Add Hunter as a starting character
  • [215e682c20] - Alien Arm: Add more starting characters (Chunky, Gladiator, Demon, Generalist)
  • [9947b118b8] - Demon Stick: Increase bounce damage (0.5 > 0.75)
  • [ca1f6bf868] - Demon Stick: Increase HPRegen scaling (T1/4 = 0.3/0.5 > 0.4/0.75)

Item Reworks

  • [24db218ec8] - Bully Helmet: Now gives +RangedDamage instead of +%Damage
  • [2d2fc7e77b] - Eyes: Change +CritChance (+5%) to +Range (+20)
  • [23871dad3e] - Cactus: Replace +MaxHP with +Melee
  • [43172eae14] - Seismic Device: Use Engineering instead of Luck
  • [f6ece70a18] - Surgical Bot: (Rework) Now gives +1 HPRegen per +2 Engineering
  • [4f7fa21b0a] - Surgical Bot: Engineering +1 > +2
  • [65897dc424] - Surgical Bot: Uncommon

Item Balancing

  • [6c3722c3e8] - Ankh: Remove +MaxHP, add -Damage
  • [beb6caccbc] - Batteries: Reduced +Speed (3 > 2)
  • [362c2265ba] - Blobfish: Increase ItemCost penalty (-4 > -5%)
  • [91e270ba9f] - Captured Energy: Remove +HPRegen
  • [3d2492f8f1] - Dead Fish: Reduce cost (60 > 50), Increase +Enemyspeed (+2% > +3)
  • [60bd300dda] - Hairy Foot: Reduce HPRegen (3 > 2)
  • [bfaae7ea84] - Horn: Reduced +MeleeDmg (3 > 2), reduced Range penalty (-8 > -5)
  • [07f8c7d368] - Horse Shoe: Remove +Speed, increase +Dodge (2 > 3)
  • [1d5697e5ca] - Knowledge: Increased -Luck penalty
  • [4da294eb0f] - Knowledge: Increased +Elemental
  • [7c45b89627] - Knowledge: Increased +XP
  • [cd54bb802a] - Maggot Soup: Fix tier being Uncommon, should be Rare
  • [341a20557b] - Maggot Soup: Reduce +Harvesting (30 > 25)
  • [3ba1af9dea] - Metal Scrapper: Now Rare
  • [8693222f70] - Natural Scent: Reduced cost
  • [9abc834e8a] - Red Laser: Reduce +Range (100 > 50)
  • [09c4e22724] - Red Laser: Remove +Elemental, remove +CritChance
  • [1362a9c2f9] - Shields: Reduce received stats
  • [8d6d1e2d0c] - Stitched Bag: Increase +Harvesting (+4 > 5), decrease -AtkSpeed (-4 > -2)
  • [57947924fb] - Stitched Bag: Increase +Harvesting (3 > 4)

Fixes

Text:

  • [659740a15a] - Ammo Box: Fix description (use the custom one instead of vanilla's)
  • [cb2bc36fc4] - Mystery Machine: Fix recycling gains saying "more" instead of "less"
  • [a0e5b09dae] - Explosive Barrel: Change from plural (Barrels > Barrel)

Tags:

Args:

Misc

Renames

  • [fcd5b26517] - Rename "Big Hand" to "Bruiser Fist"
  • [39458d7cf1] - Rename "Precision" to "Target Reticle"

Other

  • [dfd98c1c17] - Invasion Info Item- Remove, as the Mods screen now shows the current version
  • [2964958f4f] - Folder icon (desktop.ini) - for my own use
  • [d00e3fe9de] - Update manifest to use BBCode (test)
  • [cd8f7b8bd4] - Auto godot stuff

0.9.0

  • New Items:
    • Maggot Soup: +Harvesting, -MaxHP
      • Chug down this noxious concoction and become imbued with the filthy power of maggots!

    • Magnet: +PickupRange, +Enemyspeed
      • Seems a bit too strong, it's pulling in everything!

    • Precision: +RangedDmg, -AtkSpeed
      • Target training has taught you to slow down and focus your shots

    • Family Heirloom: +TurretCritChance, -CritChance
      • It's a magical... something... that imbues your turrets with new power. But having it dangling from your neck really throws you off your game

    • Pepper (same effect as Spicy Sauce used to have: +dmg against burning enemies)
  • Tweaks:
    • All Shields (Bloody, Siphoning, Plasma, Coin): Now unique, fixed tag being set to stat_armor instead of stat_dodge
    • Abyssal Pact: Now legendary, Lifesteal reduced (+25 > +20)
    • Alien Artifact Alpha: Reduced penalty (-5 > -3)
    • Alien Artifact Omega: Reduced penalty (-5 > -3)
    • Alien Liver: Now has a negative effect (-MaxHP)
    • Baby Clothes: Reworked, now gives +Dodge (+10) but reduces crit on dmg taken (-3)
    • Beard: Reduced elemental bonus (+4 > +3)
    • Bell: Reduced stats (Engineering +2 > +1, AtkSpeed +5 > +3), reduced cost
    • Berserker's Mask: Removed -Harvesting, now deals 3 dmg p/sec
    • Bloody Tooth: Reduced +Melee (+5 > +3), increased -MaxHP (-1 > -3)
    • Cactus: Increased penalty (Luck -1 > -3)
    • Cross: Increases -Harvesting penalty (-3 > -10)
    • Cursed Octopus: Removed flat +Range
    • Dead Fish: Now uncommon, increased cost to match
    • Explosive Fruits: Removed all effects except the explosive fruits
    • Golden Statue: Increased +Luck (+30 > +40)
    • Jacob's Pride: Increased +Crit (+4 > +5), added -RangedDmg (-2), removed +Harvesting
    • Jumbee: Reduced cost (70 > 55)
    • Lost Soul's Cape: Reduced ranged damage gain (+5 > +3)
    • Maggot Bag: Increased -Harvesting (-5 > -10)
    • Magnificent Egg: Reduced +Harvesting (+15 > +10), increased -Engineering (-1 > -3)
    • Metal Boots: Reduced speed (10 > 8), added penalty (-2 MeleeDmg)
    • Mystery Machine: Penalty changed from -MaxHP to -RecylingRewards
    • Nanobug: Removed +ExplosinDmg
    • Pet Food: Now a cheap uncommon, increases %DmgPerStructure (+2% > +3%)
    • Picture: Now gives reroll discount, removed all old effects
    • Ring: Removed +PickupRange
    • Skull: Reduced RangedDmg (+8 > +4), increased -LifeSteal penalty (-4 > -8), removed -Luck
    • Spiky Shell: Reduced +Armor (2 > 1), increased -Dodge penalty (-4 > -5)
    • Stitched Bag: Increase AtkSpeed penalty (-2 > -4)
    • Surgical Bot: Increased cost (20 > 30)
    • Water Bottle: Now Uncommon, increased +MaxHP and +Harvesting, changed -CritChance to -ElementalDmg
  • Removed:
    • These were removed because their effects or sprites were added to vanilla
    • Shield Breaker
    • Spicy Sauce
    • Rare Coin
  • Fixes:
    • Fixed args for Monk's Blessing, Disgusting

0.8.0 (Workshop Update)

  • Workshop update
  • Add item: Explosive Barrels
  • Finished Alien Arm
  • Continued work on Demon Stick

0.7.0

  • Internal updates

0.6.0 (ModLoader)

New Items:

  • Integrated Chipset - Increases iframes duration
  • Mystery Machine - Gain +1 to 2 random stats when you level up
  • Shield Breaker - Deal more damage against bosses (and elites)
  • Spicy Sauce - Bonus damage to burning enemies

Changes:

  • Rare Coin: Reworked. Now gives a % chance for free rerolls
  • Shields: Now proc on dodge instead of taking damage. Stat gains increased slightly to account for this

0.5.2

  • Add WIP weapon: Demon Stick
  • Cleanup .import files - removes all old files, reducing the .import file count from ~2k to <400

0.5.1

  • This is a WIP version that doesn't reflect the next version (which will be 0.6).
  • New weapon: Alien Arm. Scales exclusively with MaxHP and HPRegen, and shoots worms.
    • In theory this is an interesting idea, as you only have 2 stats to level
    • In play though, it feels underwhelming as focusing on just 2 stats means you miss out on most items
    • I thought I'd share it anyway so you can try it out. It's still pretty fun, just way too limited.
  • General WIP balance tweaks

0.5.0

New Weapons (2)

  • Cudgel - Scales with Armor
  • Metal Cannon - Scales with Armor

New Items (4)

Name Notes
Curse of the Warrior Shops only sell ranged weapons
Curse of the Ranger Shops only sell melee weapons
Fox Trees drop more materials. More trees spawn
Mystery Gift Gain 2 random items (can be any tier)

Changes

  • Nearly every item has been rebalanced, thanks to Pétra's excellent suggestions (view on Discord)

Fixes

  • Siphoning Shield: Now increases MaxHP instead of HPRegen, because temporary HPRegen increases are ignored by the game
  • Broken Vase: Fix procing when you collect materials, instead of when an enemy dies
  • Broken Vase: Fix crit scaling being ignored (now scales with Luck instead, because it's unfortunately not possible to scale damage with anything except Luck with this effect)
  • Seismic Device: Scale with Luck instead of Engineering, same reason as above

Credits

  • Thanks to RogueAbyss for the Curse of the Warror/Ranger ideas
  • Thanks to Pétra for the huge amount of balance suggestions

0.4.0 (Critters)

  • Introduces critters: Sacrifice a bit of Harvesting to plant them in the ground, and they'll reward you with bonus stats at the end of each wave.

  • New Items: Critters (4): Aggressive Critter, Drugged Critter, Explosive Critter, Rich Critter

  • New Items: General (11): Energy Armor, Lost Potato, Nanobug, Pet Food, Voodoo Totem, Barrel, Fruit Bag, Remote Detonator, Coral, Cursed Octopus, Ammo Box

  • Item balancing (see below)

  • Big buffs for the current 3 weapons

New Items

Critters (4)

  • Aggressive Critter (atk speed)
  • Drugged Critter (speed)
  • Explosive Critter (explosion size)
  • Rich Critter (double materials chance)

General (11)

  • Energy Armor (+atk spd per armor)
  • Lost Potato (+knockback, -%dmg)
  • Nanobug (+explosion size per Ranged dmg)
  • Pet Food (+damage per structure)
  • Voodoo Totem (+ranged/melee when moving/not moving)
  • Barrel (-enemy speed, +enemies)
  • Fruit Bag (+max hp, +consumable healing, -lifesteal)
  • Remote Detonator (small chance for enemies to explode, scales with Engineering, huge radius)
  • Coral (sets a random negative stat to half its value, eg. -20 becomes -10)
  • Cursed Octopus (+range per different weapon)
  • Ammo Box (shops' only sell tier 2 weapons and above)

Item Balancing

  • All Shields: Now uncommon
  • Alien Hat: Reworked, now gives +atk spd p/sec but costs -armor p/sec (probably OP!)
  • Disgusting: Now uncommon, so you can tailor your build around it sooner.
  • Banana Leaf: Changed to give %Dodge at the end of each wave, now uncommon
  • Lava Balls: Elemental +4 > +3, Max HP -3 > -2
  • Devil Armor: Attack speed per -1 Armor: +3% > +10% (massive buff!)
  • Full Moon: Damage +5% > +8%
  • Hairy Foot: -20 Range > -6% Speed

Thanks to ChristmassyJune for these suggestions too: (shown in italics)

  • View context on Discord
  • Tier: Lotus (could be better being uncommon) - Common in v0.3
  • Tier: Small Hand (could be better being common) - Uncommon in v0.3; +15% feels like a lot as vanilla blues only give +10%
  • Tier: Bloody Tooth (should be common) - keeping, as +5 melee feels like a lot for only -1 MaxHP
  • Weak: Blobfish - Keeping, as the only other vanilla common +Dodge also reduces melee/ranged, so this is an alternative with a pretty small downside
  • Weak: Turtle - Reduced speed penalty to -1%
  • Weak: Banana leaf - Reworked, now uncommon and gives dodge every wave
  • Weak: Horn - Buffed to +3 melee and -6 range
  • Weak: Waffle - +MaxHP increased to +3, damage penalty reduced to -1%
  • Weak: Magnificent Egg - Major buffs
  • Weak: Horse Shoe - Increased speed to +4%, reduced -Lifesteal to -1%
  • Weak: Full Moon - Increased +damage to +8
  • OP: Vampirism - Uncommon in 0.3
  • OP: Blood drop - Reduced Lifesteal to +2% (feels too weak now as it's the only grey Lifesteal item in Invasion and -1 MaxHP is pretty steep early game, but I'll use this for now)
  • OP: Metal Scrapper - Reworked in 0.4, now gives +Armor each wave (Uncommon but farily expensive)
  • OP: Necklace - Removed +Ranged, reduced -Atk speed to -2%
  • OP: Pocket Magician - Removed +Ranged, reduced Armor to -2
  • OP: Knowledge - Fixed cost not matching its tier (was set to an Uncommon cost)
  • OP: Beard - Reduced +Elemental to +4, reduced Armor to +1
  • OP: Blueprint - Increased cost
  • OP: Surgical Bot (too much lifesteal) - Was reworked in 0.3 to give HP Regen instead
  • OP: Red Laser - Was reworked in 0.3
  • Cost: Brain (good but needs to be cheaper) - That cost might have been from an older version, reduced cost anyway

Weapon Balancing

  • Nail Bat: Major buffs (cooldown, dmg, Lifesteal scaling)
  • Big Hand: Increased scaling for Max HP
  • Clone: Buffed scaling at higher tiers

Notes

  • Fruit Bag stats idea from ArosRising ("Golden Apple")

0.3.0 (Shields)

  • Preview version, only released on Discord & GitHub
  • Introduces shields, which convert some of the damage you take into temporary stats, while also increasing Dodge slightly
  • 4 new items (shields):
    • Bloody Shield, Lucky Shield, Plasma Shield, Siphoning Shield
    • Bloody Shield
    • Lucky Shield
    • Plasma Shield
    • Siphoning Shield
  • 7 new items (general):
    • Alien Artifact 1, Alien Artifact 2, Alien Hat, Blood Fuel, Lost Soul's Cape, Sir Bronnie's Armor, Metal Boots
    • Alien Artifact 1
    • Alien Artifact 2
    • Alien Hat
    • Blood Fuel
    • Lost Soul's Cape
    • Sir Bronnie's Armor
    • Lucky Shield
    • Metal Boots
  • Lots of item balancing, see the GitHub 0.3.0 release for the full list.
  • Thanks again to Pétra for many item ideas
  • Thanks to RogueAbyss for the encouragement!

Fixes:

  • Fix icon for Nail Bat

Credits:

  • Thanks again to @Pétra#8316 for many item ideas
  • Thanks to @RogueAbyss#4682 for the encouragement!

Item Balancing

  • Ankh: Max HP +20 > +10
  • Asteroid: +Damage 5% > 10%
  • Ball and Chain: Speed -25% > 20%
  • Captured Energy: Elemental +6 > +8
  • Explosive Vest: Max HP -5 > Speed - 5%
  • Explosive Vest: Removed elemental scaling
  • Explosive Vest: Engineering scaling 100% > 200%
  • Golden Veins: Harvesting +18 > +20
  • Golden Veins: Melee +3 > +5
  • Gold Armor: Armor +4 > +2
  • White Armor: Armor +2 > +1
  • Red Laser: No longer unique
  • Red Laser: Ranged/Engineering/Elemental Damage +4 > +5
  • Red Laser: Range +80 > +100
  • Red Laser: Dodge -20 > -25
  • Ring: Added Pickup Range (+25%)
  • Skull: Luck -8 > -4
  • Vampirism: Now tier 2
  • Vampirism: Life Steal +11 > +10
  • Vampirism: Harvesting: -5 > -15

0.2.0 (Armor Pieces)

  • Preview version, only released on Discord & GitHub
  • Introduces armor pieces, which give stats based on your current Armor.
  • 4 new items (armor pieces): Devil Armor, Gold Armor, Metal Plate, White Armor
  • 3 new items (general): Backpack, Jumbee, Pants Ant
  • Lots of item balancing, most items have been updated
  • Added a special mod info item that shows the current version and is automatically added
  • Fixed a lot of misplaced item tags
  • Thanks to Pétra for many item ideas

0.1.1-fix

  • Fixed the download for the Mod Loader PCK.
  • Released 2022-12-13 (13th Dec)

0.1.1

  • Initial release on the wiki.
  • Lots of balance tweaks and a few fixes. Changelog is here.
  • Released 2022-12-11 (11th Dec)

0.1.0

  • Initial release on Discord.