diff --git a/java/jaredbgreat/dldungeons/planner/astar/DoorChecker.java b/java/jaredbgreat/dldungeons/planner/astar/DoorChecker.java index 6931a17..9ae52a0 100644 --- a/java/jaredbgreat/dldungeons/planner/astar/DoorChecker.java +++ b/java/jaredbgreat/dldungeons/planner/astar/DoorChecker.java @@ -248,7 +248,8 @@ public static void processDoors3(Dungeon dungeon, Room room) { public static void caveConnector(Dungeon dungeon, Room cave) { for(Doorway door : cave.doors) { - new AStar(cave, dungeon, cave.midpoint, dungeon.rooms.get(door.otherside).midpoint).seek(); + //new AStar(cave, dungeon, cave.midpoint, dungeon.rooms.get(door.otherside).midpoint).seek(); + new AStar2(dungeon, cave, dungeon.rooms.get(door.otherside)).seek(); } } } diff --git a/java/jaredbgreat/dldungeons/planner/mapping/MapMatrix.java b/java/jaredbgreat/dldungeons/planner/mapping/MapMatrix.java index 5a35139..b459d55 100644 --- a/java/jaredbgreat/dldungeons/planner/mapping/MapMatrix.java +++ b/java/jaredbgreat/dldungeons/planner/mapping/MapMatrix.java @@ -99,15 +99,15 @@ public void build(Dungeon dungeon) { //DoomlikeDungeons.profiler.startTask("Building Room " + room[i][j] + " column " + i + ", " +j); Room theRoom = dungeon.rooms.get(room[i][j]); - if(astared[i][j]) { - DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, lapis); - } else if(isDoor[i][j]) { - DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, slab); - } else if(isWall[i][j]) { - DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, glass); - } else { - DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, glow); - } +// if(astared[i][j]) { +// DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, lapis); +// } else if(isDoor[i][j]) { +// DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, slab); +// } else if(isWall[i][j]) { +// DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, glass); +// } else { +// DBlock.placeBlock(world, shiftX + i, 96, shiftZ +j, glow); +// } // Lower parts of the room diff --git a/resources/jaredbgreat/dldungeons/res/themes/dank.cfg b/resources/jaredbgreat/dldungeons/res/themes/dank.cfg index c179dd1..c762c98 100644 --- a/resources/jaredbgreat/dldungeons/res/themes/dank.cfg +++ b/resources/jaredbgreat/dldungeons/res/themes/dank.cfg @@ -4,7 +4,7 @@ Version 1.8 # (BEACH is consider the same as WATER here.) # # Biomes types where it should be used -biomes = FOREST, SWAMP, WET, JUNGLE +biomes = SWAMP, WET, JUNGLE # Biome types where it should never appear, even if the biome also fit one of the above types NotInBiomes = NETHER, END, DRY