-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.cpp
358 lines (311 loc) · 15.2 KB
/
main.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
/****************************************************************************
**
** Copyright (C) 2016 William W. Armstrong
** Contact: William W. Armstrong
** 3624 - 108 Street NW, Edmonton, Alberta, Canada T6J 1B4
**
**
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
****************************************************************************/
// file main.cpp
// A description of the recursive solution of the equations of motion of a tree-linkage is
// "The dynamics of articulated rigid bodies for purposes of animation"
// by William W. Armstrong and Mark W. Green, The Visual Computer (1985) 1: 231 - 240
// This new implementation uses Eigen, Boost, and Qt and views the motion using Qt3D
#include <QGuiApplication>
#include <Qt3DWindow>
#include <QPropertyAnimation>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DExtras/QForwardRenderer>
//#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QGoochMaterial>
#include <Qt3DExtras/QPlaneMesh>
#include <Qt3DExtras/QCylinderMesh>
#include "Dynamics.h"
//#include <iostream>
#include <fstream>
#define radianstodegrees 57.29578049
constexpr int movieSize = 10000; // Number of frames in the movie. If you want a longer movie, increase this.
double movie[movieSize][36];
//VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
// Get a specific frame of the movie (since the movie doesn't yet work)
int captureFrame = 9999;
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
void initialize();
void motion();
void storeFrame(int fn, double st);
QVector3D viewCentre;
QVector3D cameraPosition;
Qt3DCore::QEntity *createScene();
void run();
using namespace std;
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
initialize(); // Sets up the dynamics and graphics
// We simulate the motion and store the data of a frame for later viewing in a movie
for(int frame_number = 0; frame_number < movieSize ; frame_number++)
{
// Motion performs dynamic simulation for a short time, e.g. 20 timesteps, between frames of the movie
motion();
// We collect data about link positions and orientations for later viewing
storeFrame(frame_number, SimTime);
}
// We view the object from 40 cm distance
cameraPosition = viewCentre;
cameraPosition.setZ(viewCentre.z()-40.0f);
cameraPosition.setY(2.0f);
// The view
Qt3DExtras::Qt3DWindow view;
QSurfaceFormat format;
format.setVersion(3, 2);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setDepthBufferSize(24);
view.setFormat(format);
// Create a camera to point at the scene in the view window
Qt3DRender::QCamera *camera = view.camera();
camera->lens()->setPerspectiveProjection(100.0f, 16.0f/9.0f, 0.1f, 1000.0f);
// The camera position (now depends on the chosen frame, like the view centre)
// Later it must follow the motion
camera->setPosition(cameraPosition);
// camera view centre
camera->setViewCenter(viewCentre);
view.setRootEntity(createScene());
view.show();
return app.exec();
}
void storeFrame(int fn, double st)
{
// fn = frame_number, st = the simulation time of that frame
Vector3d tempv;
movie[fn][0] = st;
// We store everything simply as doubles, which facilitates a conversion
// of quaternions and vectors from Eigen format, used for dynamics,
// to Qt format, used for graphics, via their components
for(int n = 0; n < numlinks; n++)
{
movie[fn][1 + 4 * n] = qRI[n].w();
movie[fn][2 + 4 * n] = qRI[n].x();
movie[fn][3 + 4 * n] = qRI[n].y();
movie[fn][4 + 4 * n] = qRI[n].z();
tempv = p[n] + RI[n] * c[n]; // the c.g. is the reference point of cylinder meshes
movie[fn][21 + 3 * n] = tempv(0);
movie[fn][22 + 3 * n] = tempv(1);
movie[fn][23 + 3 * n] = tempv(2);
}
}
//Array of cylinder entities
Qt3DCore::QEntity *cylinderEntity[5];
// Array of cylinder meshes
Qt3DExtras::QCylinderMesh *cylinderMesh[5];
// Array of cylinder Transforms
Qt3DCore::QTransform *cylinderTransform[5];
Qt3DCore::QEntity *createScene()
{
// The root entity contains components which make up the scene graph.
Qt3DCore::QEntity *linkageFrame = new Qt3DCore::QEntity;
// Material
//Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(linkageFrame);
//material->setDiffuse(QColor(QRgb(0x928327)));
Qt3DExtras::QGoochMaterial *material = new Qt3DExtras::QGoochMaterial(linkageFrame);
material->setShininess(20.0f);
// Plane entity -- we put in a plane at floor level (y = 0)
Qt3DCore::QEntity *planeEntity = new Qt3DCore::QEntity(linkageFrame);
// Plane mesh
// Note: plane size to be enlarged when Qt3D computes hidden surfaces correctly
Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh;
planeMesh->setWidth(180.0f);
planeMesh->setHeight(80.0f);
// Plane transform
Qt3DCore::QTransform *planeTransform = new Qt3DCore::QTransform;
// Put the plane close to where hinge 0 of the linkage is (so we can see something!)
planeTransform->setTranslation(QVector3D(0.0f, 0.0f, 0.0f));
//Add plane components
planeEntity->addComponent(planeMesh);
planeEntity->addComponent(planeTransform);
planeEntity->addComponent(material);
int fn = captureFrame;
viewCentre = QVector3D(
movie[fn][21],
20.0f, //movie[fn][22], we look 20 cm above the floor
movie[fn][23]); // These are the coordinates of the c.g. of link 0 of the specified frame
// Linkage image data
for(int n = 0; n < numlinks; n++)
{
// Create the cylinder entity, mesh and transform for link n
cylinderEntity[n] = new Qt3DCore::QEntity(linkageFrame);
cylinderMesh[n] = new Qt3DExtras::QCylinderMesh;
cylinderMesh[n]->setRadius(radius[n]);
cylinderMesh[n]->setLength(length[n]);
cylinderMesh[n]->setRings(20);
cylinderMesh[n]->setSlices(20);
cylinderTransform[n] = new Qt3DCore::QTransform;
cylinderTransform[n]->setScale3D(QVector3D(1.0f, 1.0f, 1.0f));
SimTime = movie[fn][0];
cylinderTransform[n]->setRotation(QQuaternion(
movie[fn][1 + 4 * n],
movie[fn][2 + 4 * n],
movie[fn][3 + 4 * n],
movie[fn][4 + 4 * n]));
cylinderTransform[n]->setTranslation(QVector3D(
movie[fn][21 + 3 * n],
movie[fn][22 + 3 * n],
movie[fn][23 + 3 * n]));
cylinderEntity[n]->addComponent(cylinderMesh[n]);
cylinderEntity[n]->addComponent(cylinderTransform[n]);
cylinderEntity[n]->addComponent(material);
}
return linkageFrame;
}
void run() // not used =-- the movie doesn't work yet
{
for(int fn = 0;fn < movieSize; fn++)
{
for(int n = 0; n < numlinks; n++)
{
SimTime = movie[fn][0];
cylinderTransform[n]->setRotation(QQuaternion(
movie[fn][1 + 4 * n],
movie[fn][2 + 4 * n],
movie[fn][3 + 4 * n],
movie[fn][4 + 4 * n]));
cylinderTransform[n]->setTranslation(QVector3D(
movie[fn][21 + 3 * n],
movie[fn][22 + 3 * n],
movie[fn][23 + 3 * n]));
}
}
}