-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
default biome setting not respected for entire island #78
Labels
wontfix
This will not be worked on
Comments
CaveBlock uses Vanilla Cave generation. If it is used, biome is applied in caves by Vanilla Generation, and I do not think it can be changed. Applying biome once more after chunks are generated would cripple the performance even more. And I am not so expert in World Generation to create my own "cave" generation mechanics that would not change biome. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Expected behavior
the whole "island" to be the default biome
Observed/Actual behavior
3d biomes break this setting and it generates biome data as if it was a vanilla world
![image](https://user-images.githubusercontent.com/32730401/165282471-1a841feb-8d9f-4548-b92c-6a3bac8293c0.png)
Steps/models to reproduce
play with caveblock
BentoBox version
Plugin list
No response
Other
suggestion maybe add a toggle for vanilla biome gen i could see why you might want that but having the whole island "PLAINS" adds to the challenge and allows addons like greenhouses to still be valid in this gamemode
The text was updated successfully, but these errors were encountered: