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main.lua
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main.lua
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--libs
Gamestate = require('libs/hump/gamestate')
require('libs/slam')
globalTimer = require('libs/hump/timer')
tween = require('libs/tween/tween')
anim8 = require('libs/anim8/anim8')
HC = require('libs/hardoncollider')
require('sounds')
soundFX:loadSoundFX()
require('utilities')
require('shaders')
love.graphics.setDefaultFilter("nearest", "nearest")
local menu = require('menu')
local pickplayer = require('states/pickPlayer')
local game = require('game')
local gameOver = {}
local states = { menu, pickplayer, game = game, gameOver}
function love.load()
love.window.setMode(1920, 1080)
SCREEN_W = love.graphics.getWidth()
SCREEN_H = love.graphics.getHeight()
Gamestate.registerEvents()
Gamestate.push(menu, pickplayer, game)
--font
pixelFont = love.graphics.newFont('fonts/Minecraft.ttf', 16)
imageFont = love.graphics.newImageFont('fonts/imagefont_test.png',
" abcdefghijklmnopqrstuvwxyz" ..
"ABCDEFGHIJKLMNOPQRSTUVWXYZ0" ..
"123456789.,!?-+/():;%&`'*#=[]\"")
love.graphics.setFont(pixelFont)
pixelFont:setFilter( "nearest", "nearest" )
imageFont:setFilter("nearest", "nearest")
reticle = love.graphics.newImage('sprites/cursor.png')
love.mouse.setVisible(false)
end
function love.update(dt)
gameMusic(dt, states)
globalTimer.update(dt)
end
function love.draw() end
function cameraCoordinates(c, scale)
local o,o2 = c:worldCoords(0,0)
local oB = o2 + (SCREEN_H / scale)
local oR = o + (SCREEN_W / scale)
local oXC, oYC = c:worldCoords(SCREEN_W/2, SCREEN_H/2)
return o,o2,oB,oR,oXC,oYC
end
-------------------------
--------UTILITIES--------
-------------------------
function collisionDebug()
love.graphics.setColor(1,0,0,1)
for i,b in ipairs(bullets) do
b.coll:draw('line')
end
for i,z in ipairs(zombies) do
z.coll:draw('line')
end
for i,g in ipairs(grenades) do
g.coll:draw('line')
end
if melee.active then melee.coll:draw('line') end
player:draw('line')
love.graphics.setColor(1,1,1,1)
end
function dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
function true_randomID(value)
return value / math.random(99999,999999)
end
function offsetXY(x, y, pAngle)
local handDistance = math.sqrt(x^2 + y^2)
local handAngle = pAngle + math.atan2(y, x)
local handOffsetX = handDistance * math.cos(handAngle)
local handOffsetY = handDistance * math.sin(handAngle)
return handOffsetX,handOffsetY
end
function shallowCopy(original)
local copy = {}
for key, value in pairs(original) do
copy[key] = value
end
return copy
end
--function player_angle()
-- local a,b = cam:cameraCoords(cam:mousePosition())
-- local c,d = cam:cameraCoords(player.x, player.y)
-- return math.atan2(d - b, c - a) - math.pi/2
--end
function zombie_angle(enemy)
local a,b = cam:cameraCoords(enemy.x, enemy.y)
local c,d = cam:cameraCoords(player.x, player.y)
return math.atan2(d - b, c - a) + math.pi/2
end
function grenade_angle(g, z)
local a,b = cam:cameraCoords(g.x, g.y)
local c,d = cam:cameraCoords(z.x, z.y)
return math.atan2(d - b, c - a) + math.pi/2
end
function distanceBetween(x1, y1, x2, y2)
return math.sqrt((y2 - y1)^2 + (x2 - x1)^2)
end
function linInterp(min,max,fraction)
return ((max - min) * fraction + min)
end