Where do the images save when copying and pasting to free text notes? #1168
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I'm using the free webapp for creating a world map for a custom made DnD style game and I'm starting to like the text notes to add both the context for a specific marker/burg/label/route... as well as some images made by AI for inspiration on the world building task. It's a really great tool that is slowly replacing my obsidian. However I see that when I copy paste images into the text notes, an URL is what I'm really pasting in the note editor. I assume the image is automatically uploaded to some hosting to keep it. Correct me if I'm wrong but this means that I can indeed save copies of all the text in my worldbuilding (using the save button) but if something happens to the hosting holding the images I may lose all the images saved in my map. Is that correct? Anyone had any troubles so far with this feature? |
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Replies: 2 comments 2 replies
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Indeed, don't trust this as hosting, keep your obsidian as main data repository. |
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It's not correct. When you copy paste an image to the noted editor window, it's encoded to base64 string and stored in memory. When you save the .map file, this info is added there. So the image is stored locally in memory and .map file, nothing is sent to cloud/server. But you are correct that it's not a good way to organize your world database. Storing images as base64 is not really efficient and if you have a lot, your .map file will become too big and may even have issues with loading and parsing. So it's better to copy paste a link to image on a server you can rely on. It will not bloat .map file and work just fine. |
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It's not correct. When you copy paste an image to the noted editor window, it's encoded to base64 string and stored in memory. When you save the .map file, this info is added there. So the image is stored locally in memory and .map file, nothing is sent to cloud/server.
But you are correct that it's not a good way to organize your world database. Storing images as base64 is not really efficient and if you have a lot, your .map file will become too big and may even have issues with loading and parsing. So it's better to copy paste a link to image on a server you can rely on. It will not bloat .map file and work just fine.