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While fully-functional tracks that allow turning in place would be a huge mess to implement, it would be fairly easy to implement individually functional self-contained track sections that are meant to replace wheels on normal cars. With the right tools, they may even be craftable, but this needs more research.
Such wheel-like tracks would be much more durable than normal wheels and have better off-road performance, but would also be much heavier than wheels. Besides this, they would function identically to normal wheels.
Part 2: Vehicle parts as individual items
Right now, most vehicle parts are installed using general-purpose materials, such as sheet metal. In some cases, this makes it impossible to reuire more distinct components for vehicle construction; doors should require hinged and drop hinges if deconstructed, for example. It also makes getting the vehicle weight to correctly represent its real life weight difficult.
In order to correct this, most vehicle parts would need to be changed to be installed from distinct items, that are specifically meant to be installed as a vehicle part (or deconstructed into components) and nothing else. For example, quaterpanels would be installed via a "quarterpanel" item, and doors would be installed via a "vehicle door" item.
Part 3: Improvised vehicle parts
If implemented, part 2 would make it much more complicated to improvise vehicles from various things the character may have at hand. To facilitate that, improvised variants of structural vehicle parts would need to be added, such as rebar/pipe frames, quarterpanels, armor-like reinforcement, and so on. No specific list of planned parts exists yet.
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Part 1: Wheel-like tracks
While fully-functional tracks that allow turning in place would be a huge mess to implement, it would be fairly easy to implement individually functional self-contained track sections that are meant to replace wheels on normal cars. With the right tools, they may even be craftable, but this needs more research.
Such wheel-like tracks would be much more durable than normal wheels and have better off-road performance, but would also be much heavier than wheels. Besides this, they would function identically to normal wheels.
Part 2: Vehicle parts as individual items
Right now, most vehicle parts are installed using general-purpose materials, such as sheet metal. In some cases, this makes it impossible to reuire more distinct components for vehicle construction; doors should require hinged and drop hinges if deconstructed, for example. It also makes getting the vehicle weight to correctly represent its real life weight difficult.
In order to correct this, most vehicle parts would need to be changed to be installed from distinct items, that are specifically meant to be installed as a vehicle part (or deconstructed into components) and nothing else. For example, quaterpanels would be installed via a "quarterpanel" item, and doors would be installed via a "vehicle door" item.
Part 3: Improvised vehicle parts
If implemented, part 2 would make it much more complicated to improvise vehicles from various things the character may have at hand. To facilitate that, improvised variants of structural vehicle parts would need to be added, such as rebar/pipe frames, quarterpanels, armor-like reinforcement, and so on. No specific list of planned parts exists yet.
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