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Currently when exporting things like projected meshes, scenery objects which are modeled to accurately match aerial imagery lose this transformation when being placed as objects in the simulator.
Expected Behavior
If possible is there a way to add an option to apply transformations on export since manually applying transforms is just not possible when you want to edit meshes using local transform orientations.
Steps To Reproduce
Export
Use xml to place the file in simulator
Compile
Model's orientation is reset, causing issues with aligning scenery objects.
Environment
- OS: Windows 10 64 bit
- Blender: 3.0.1
- glTF-Blender-IO-MSFS: latest with unique id export option
Anything else?
No response
The text was updated successfully, but these errors were encountered:
Current Behavior
Currently when exporting things like projected meshes, scenery objects which are modeled to accurately match aerial imagery lose this transformation when being placed as objects in the simulator.
Expected Behavior
If possible is there a way to add an option to apply transformations on export since manually applying transforms is just not possible when you want to edit meshes using local transform orientations.
Steps To Reproduce
Environment
Anything else?
No response
The text was updated successfully, but these errors were encountered: