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Seems like hangs aren't present with zink driver (instead of native opengl).
So, doing export MESA_LOADER_DRIVER_OVERRIDE=zink should workaround this bug before it gets fixed.
Some apps hang when running them in muvm with x11bridge. Does not happen with sommelier.
How to reproduce (with glxinfo for example):
muvm -x
before b40bf03)glxinfo -B
Can also be reproduced with PrismLauncher when starting a Minecraft instance - launcher window hangs.
Running it with strace gives this:
Seems like it calls glxinfo which causes a hang.
Host: MacBook Air M1
OS: Fedora 41 GNOME (Asahi)
muvm: 0.1.4 (from asahi repos)
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