From 5a3ce15472486844e563959c1153d0c32b316819 Mon Sep 17 00:00:00 2001
From: Artemis-chan <37626459+Artemis-chan@users.noreply.github.com>
Date: Fri, 26 Jul 2024 01:05:38 +0000
Subject: [PATCH 1/2] chore: update osu packages to
---
osu.Game.Rulesets.Diva/osu.Game.Rulesets.Diva.csproj | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/osu.Game.Rulesets.Diva/osu.Game.Rulesets.Diva.csproj b/osu.Game.Rulesets.Diva/osu.Game.Rulesets.Diva.csproj
index b14c832..2ebe86b 100644
--- a/osu.Game.Rulesets.Diva/osu.Game.Rulesets.Diva.csproj
+++ b/osu.Game.Rulesets.Diva/osu.Game.Rulesets.Diva.csproj
@@ -13,7 +13,7 @@
-
-
+
+
From 5125f31c95eb5b93147651f19a2412cf96244c21 Mon Sep 17 00:00:00 2001
From: Artemis
Date: Fri, 26 Jul 2024 21:42:54 +0530
Subject: [PATCH 2/2] fix breaking changes
---
.../Objects/Drawables/DrawableDivaJudgement.cs | 18 +++++++++++++++---
.../Objects/Drawables/SkinnableLighting.cs | 9 ++++-----
2 files changed, 19 insertions(+), 8 deletions(-)
diff --git a/osu.Game.Rulesets.Diva/Objects/Drawables/DrawableDivaJudgement.cs b/osu.Game.Rulesets.Diva/Objects/Drawables/DrawableDivaJudgement.cs
index c21b3f0..6f9609f 100644
--- a/osu.Game.Rulesets.Diva/Objects/Drawables/DrawableDivaJudgement.cs
+++ b/osu.Game.Rulesets.Diva/Objects/Drawables/DrawableDivaJudgement.cs
@@ -5,14 +5,17 @@
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
+using osuTK.Graphics;
namespace osu.Game.Rulesets.Diva.Objects.Drawables
{
- public partial class DrawableDivaJudgement : DrawableJudgement
+ public partial class DrawableDivaJudgement : DrawableJudgement
{
internal SkinnableLighting Lighting { get; private set; }
+ internal Color4 AccentColour { get; private set; }
[Resolved]
private OsuConfigManager config { get; set; }
@@ -30,14 +33,23 @@ private void load()
});
}
+ public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
+ {
+ base.Apply(result, judgedObject);
+ if (judgedObject is not DrawableDivaHitObject drawableDivaHitObject)
+ return;
+
+ AccentColour = drawableDivaHitObject.AccentColour.Value;
+ }
+
protected override void PrepareForUse()
{
base.PrepareForUse();
Lighting.ResetAnimation();
- Lighting.SetColourFrom(JudgedObject, Result);
+ Lighting.SetColourFrom(this, Result);
- if (JudgedObject?.HitObject is DivaHitObject divaObject)
+ if (JudgedHitObject is DivaHitObject divaObject)
{
Position = divaObject.Position;
Scale = new Vector2(1);
diff --git a/osu.Game.Rulesets.Diva/Objects/Drawables/SkinnableLighting.cs b/osu.Game.Rulesets.Diva/Objects/Drawables/SkinnableLighting.cs
index 8a03242..af97d9d 100644
--- a/osu.Game.Rulesets.Diva/Objects/Drawables/SkinnableLighting.cs
+++ b/osu.Game.Rulesets.Diva/Objects/Drawables/SkinnableLighting.cs
@@ -1,7 +1,6 @@
// Taken from https://github.com/ppy/osu/blob/master/osu.Game.Rulesets.Osu/Objects/Drawables/SkinnableLighting.cs
using osu.Game.Rulesets.Judgements;
-using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
@@ -9,7 +8,7 @@ namespace osu.Game.Rulesets.Diva.Objects.Drawables
{
internal partial class SkinnableLighting : SkinnableSprite
{
- private DrawableHitObject targetObject;
+ private DrawableDivaJudgement targetObject;
private JudgementResult targetResult;
public SkinnableLighting()
@@ -26,9 +25,9 @@ protected override void SkinChanged(ISkinSource skin)
///
/// Updates the lighting colour from a given hitobject and result.
///
- /// The that's been judged.
+ /// The that's been judged.
/// The that was judged with.
- public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
+ public void SetColourFrom(DrawableDivaJudgement targetObject, JudgementResult targetResult)
{
this.targetObject = targetObject;
this.targetResult = targetResult;
@@ -41,7 +40,7 @@ private void updateColour()
if (targetObject == null || targetResult == null)
Colour = Color4.White;
else
- Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
+ Colour = targetResult.IsHit ? targetObject.AccentColour : Color4.Transparent;
}
}
}