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Make Achilles support BIS_fnc_setCuratorAttributes #484
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Achilles doesn't respect the variables because it forces them to Achilles/@AresModAchillesExpansion/addons/functions_f_achilles/functions/init/fn_onCuratorStart.sqf Lines 64 to 69 in 676e895
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I'm not certain how to resolve the issue, to be honest. I think that for mission makers it would be really good if they could limit Achilles (Liberation for example) (keybinds should be limited too) but then for other types of missions? I think that a CBA setting would be the best approach because it gives you the flexibility to choose and the mission make can force to override the server settings. |
At the moment I remove the options I do not want to be used by script:
And it is less than ideal. So any solution would be great! |
Currently, it is possible to hide all the attribute panels and show specifics using the You can find the names here: |
Is there a variable I can check that tells me Achilles has initialized? Is there a way to remove the extra buttons from between the "ok" and "cancel" buttons? |
I haven't tested if the function supports removing the attribute buttons, I presume not, but when Achilles is initialized you can try to use this That's we use for our ZGM missions: https://github.com/ArmaAchilles/ZGM_Achilles_Collection/blob/f1bf9a68018a8acfd54d535e2cbbd351d37d542f/src/ZGM-17_Achilles_Blufor.Altis/initPlayerLocal.sqf#L24 |
Arma 3 Version: stable
CBA Version: stable
Achilles Version: stable
Mods:
Description:
BIS_fnc_setCuratorAttributes can normally be used to remove some functions from zeus interactions with Units/Vehicles/Groups/Waypoints.
Achilles however does not respect this.
[_zeusCuratorModule, "object",["unitPos"]] call BIS_fnc_setCuratorAttributes;
Running the above should result to this interface on units:
Not this:
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