Releases: Anuken/Mindustry
Releases · Anuken/Mindustry
4.0 Build 52 - Unstable Alpha
- Fixed crash related to using color codes in chat
- Fixed cryllic characters not being displayed in chat
- Fixed a few crashes
- Fixed friendly units dropping random items on death
- Fixed ore blocks not using localized item names
- Fixed controls not displaying their localized names [Desktop]
- Improved Discord rich presence text [Desktop]
- Various translation bundles updated
4.0 Build 51 (Hotfix)
- Fixed conveyors not inputting items into multi-blocks, such as the core
4.0 Build 50 - Unstable Alpha
- Fixed many various crashes and bugs
- Improved syncing of building and player hit events
- Improved conduit sprites
- Made blocks not distribute power or items to blocks of other teams
- Made turrets target enemy blocks
- Made mobile users able to build properly while shooting
- Many various translation bundles updated
- Added server commands for changing sector
- Added no-build zone around enemy cores
- Renamed splitters back to routers
- Reduced size of world data in multiplayer
4.0 Build 49 - Unstable Alpha
- Many various crashes fixed
- Fixed cultivator not functioning
- Fixed conveyor sucking non-existent items out of player inventory
- Fixed save corruptions on dedicated server
- Fixed oil extractor not working on dedicated server
- Fixed some typos
- Fixed hidden gamemodes showing up in info box
- Fixed dedicated server freeze on gameover
- Decreased difficulty for base missions
- Increased biomatter compressor output
- Improved kick/disconnect messages
- Removed useless command and spawner blocks in waves gamemode
- Removed pointless enemy vault structures
- Added thermal generator stats, increased power output
- Added debug mode commands for dedicated server
- Added automatic sector progression to dedicated server
4.0 Build 48 - Unstable Alpha
- Massive amount of various bugfixes
- Many various crashes fixed on all platforms
- Fixed mac version not being functional at all
- Fixed many various server exploits
- Translation bundles updated
- Web version should now be completely functional
- New sector mission system, currently very unfinished
- New auto-tiling conveyors, similar to conduits
- Made both starter drills 2x2
- Made splitter chain-able again, changed to router texture
- Made smelter consume exactly 1 coal per tungsten
- Changed some turret sprites to fix 8x8 space
- Reduced relative cost of starter drills
- Removed camera lock around map, only for sectors
- Added FPS cap setting
- Added saving of map fog
- Added mass-driver transportation block
- Added spawner blocks for all current units ('pads')
- Added sandbox mode
- Added built-in sandbox map
- Added 3x3 drill
- Added command center block for units in PvE missions only
- Improved editor flood fill performance
- General performance optimizations
- Probably many other things, it's been 3 weeks and I'm sure I'm forgetting something
4.0 Build 47 - Unstable Alpha
[Warning: Due to many internal changes, this version will break all v46 saves.]
- Fixed many various crashes on all platforms
- Fixed web version being unplayable
- Fixed web version not being able to import maps
- Fixed not being able to import saves
- Fixed infinite building when missing resources
- Fixed infinite red square of death appearing during deconstruction
- Fixed overflow gate description not being displayed
- Fixed cryofluid mixer not working
- Fixed drone factories spawning duplicates on save reload
- Fixed being able to use mechs [Mobile]
- Fixed ships flying off-screen to the right at low FPS [Mobile]
- Fixed file chooser being extremely wide [Mobile]
- Fixed app not respecting screen rotation settings [Mobile]
- Fixed mechs being extremely fast with vSync disable [Desktop]
- Fixed power nodes not working sometimes when at low FPS
- Fixed players being able to hit their own blocks in multiplayer
- Removed routers [may be reverted depending on feedback]
- Made splitters 3-way and no longer chain-able at all
- Replaced multiplexer with distributor, a 2x2 splitter variant
- Various optimizations
- Doubled vault storage capacity
- Added new block status system; displays required inputs on block when tapped/hovered
- Added shadows under flying units
- Added conduit autotiling
- Added ability for starter ship to mine ores by tapping them [Mobile]
- Added system to automatically load local language bundles to test translations [Desktop]
4.0 Build 46 (Hotfix)
- Fixed placed blocks having random rotation in multiplayer
4.0 Build 45 - Unstable Alpha
- Fixed major crash with power distributors placed next to each other
- Fixed plastanium compressor causing instant game crash
- Fixed player names not being displayed in multiplayer
- Fixed duplicate ghost items dropping from players in multiplayer
- Fixed duplicate ghost items dropping from enemies in multiplayer
- Fixed players being invincible in multiplayer
- Fixed chain-reaction crash with ships attempting to pick up ground players
- Fixed not being able to select blocks you don't have resource for
- Fixed drills not being placeable even when one of their sides was on an ore
- Fixed building or breaking being canceled and not resumed when a player gets too far away
- Fixed ghost players appearing in player list after multiplayer re-login
- Fixed turbine displaying error texture
- Fixed constructing players no showing up when connecting to server
- Fixed some bugs with placement not triggering
- Fixed many various crashes
- Re-added nuclear reactor
- Removed fake select/break/shoot keybinds [Desktop]
- Increased lancer turret range and reload speed
- Increased generation power of oil
- Increased wave time by 33%
- Increased reload time of all blaster enemies, including flying ones
- Pushed back spawn waves of flying enemies
- Decreased speed of all flying enemies and fast ground enemies
- Increased placement speed with recipes using tungsten, lead and silicon
- Decreased placement speed of other high-level resources (net result is an increase in build speed)
- New building system: every block can now be constructed or deconstructed mid-way
- Blocks no longer decay when not constructed
- Minor optimizations
- Improved enemy drop tables, items are dropped much less often with higher quantities
- Fixed AI walking over and drowning in deep water constantly
- Fixed trails glitching across screen when a unit goes in and out of view range
4.0 Build 44 - Unstable Alpha
- Fixed many various crashes
- Fixed flying unit pickup glitchyness and jumping
- Fixed admin status not saving
- Fixed many bugs in dedicated server admin system
- Fixed power system working incorrectly in many cases
- Fixed editor glitching out on resize
- Fixed mobile users shooting at nothing
- Fixed (untested) items not disappearing
- Fixed constant strange errors in dedicated server which lead to client crashes
- Improved power output of combustion generator
- Made flying units appear later in waves
- Added additional startup info dialog
- Added freebuild mode
- Added ability for admins to schedule waves in freebuild servers
4.0 Build 43 - Unstable Alpha
- Fixed a multiplayer connect crash
- Fixed many various other crashes
- Fixed non-mobile recipes showing up on mobile devices
- Fixed core not being present in editor menu
- Fixed players being sent a generic disconnect instead of a kick message
- Fixed random lines being clipped when near edge of screen
- Fixed players not being removed on disconnect on servers
- Made servers disallow custom clients by default