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Releases: Anuken/Mindustry

4.0 Build 52 - Unstable Alpha

17 Aug 17:14
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  • Fixed crash related to using color codes in chat
  • Fixed cryllic characters not being displayed in chat
  • Fixed a few crashes
  • Fixed friendly units dropping random items on death
  • Fixed ore blocks not using localized item names
  • Fixed controls not displaying their localized names [Desktop]
  • Improved Discord rich presence text [Desktop]
  • Various translation bundles updated

4.0 Build 51 (Hotfix)

15 Aug 23:44
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  • Fixed conveyors not inputting items into multi-blocks, such as the core

4.0 Build 50 - Unstable Alpha

15 Aug 23:10
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  • Fixed many various crashes and bugs
  • Improved syncing of building and player hit events
  • Improved conduit sprites
  • Made blocks not distribute power or items to blocks of other teams
  • Made turrets target enemy blocks
  • Made mobile users able to build properly while shooting
  • Many various translation bundles updated
  • Added server commands for changing sector
  • Added no-build zone around enemy cores
  • Renamed splitters back to routers
  • Reduced size of world data in multiplayer

4.0 Build 49 - Unstable Alpha

09 Aug 01:20
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  • Many various crashes fixed
  • Fixed cultivator not functioning
  • Fixed conveyor sucking non-existent items out of player inventory
  • Fixed save corruptions on dedicated server
  • Fixed oil extractor not working on dedicated server
  • Fixed some typos
  • Fixed hidden gamemodes showing up in info box
  • Fixed dedicated server freeze on gameover
  • Decreased difficulty for base missions
  • Increased biomatter compressor output
  • Improved kick/disconnect messages
  • Removed useless command and spawner blocks in waves gamemode
  • Removed pointless enemy vault structures
  • Added thermal generator stats, increased power output
  • Added debug mode commands for dedicated server
  • Added automatic sector progression to dedicated server

4.0 Build 48 - Unstable Alpha

08 Aug 00:16
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  • Massive amount of various bugfixes
  • Many various crashes fixed on all platforms
  • Fixed mac version not being functional at all
  • Fixed many various server exploits
  • Translation bundles updated
  • Web version should now be completely functional
  • New sector mission system, currently very unfinished
  • New auto-tiling conveyors, similar to conduits
  • Made both starter drills 2x2
  • Made splitter chain-able again, changed to router texture
  • Made smelter consume exactly 1 coal per tungsten
  • Changed some turret sprites to fix 8x8 space
  • Reduced relative cost of starter drills
  • Removed camera lock around map, only for sectors
  • Added FPS cap setting
  • Added saving of map fog
  • Added mass-driver transportation block
  • Added spawner blocks for all current units ('pads')
  • Added sandbox mode
  • Added built-in sandbox map
  • Added 3x3 drill
  • Added command center block for units in PvE missions only
  • Improved editor flood fill performance
  • General performance optimizations
  • Probably many other things, it's been 3 weeks and I'm sure I'm forgetting something

4.0 Build 47 - Unstable Alpha

12 Jul 22:17
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[Warning: Due to many internal changes, this version will break all v46 saves.]

  • Fixed many various crashes on all platforms
  • Fixed web version being unplayable
  • Fixed web version not being able to import maps
  • Fixed not being able to import saves
  • Fixed infinite building when missing resources
  • Fixed infinite red square of death appearing during deconstruction
  • Fixed overflow gate description not being displayed
  • Fixed cryofluid mixer not working
  • Fixed drone factories spawning duplicates on save reload
  • Fixed being able to use mechs [Mobile]
  • Fixed ships flying off-screen to the right at low FPS [Mobile]
  • Fixed file chooser being extremely wide [Mobile]
  • Fixed app not respecting screen rotation settings [Mobile]
  • Fixed mechs being extremely fast with vSync disable [Desktop]
  • Fixed power nodes not working sometimes when at low FPS
  • Fixed players being able to hit their own blocks in multiplayer
  • Removed routers [may be reverted depending on feedback]
  • Made splitters 3-way and no longer chain-able at all
  • Replaced multiplexer with distributor, a 2x2 splitter variant
  • Various optimizations
  • Doubled vault storage capacity
  • Added new block status system; displays required inputs on block when tapped/hovered
  • Added shadows under flying units
  • Added conduit autotiling
  • Added ability for starter ship to mine ores by tapping them [Mobile]
  • Added system to automatically load local language bundles to test translations [Desktop]

4.0 Build 46 (Hotfix)

05 Jul 21:01
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  • Fixed placed blocks having random rotation in multiplayer

4.0 Build 45 - Unstable Alpha

05 Jul 20:01
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  • Fixed major crash with power distributors placed next to each other
  • Fixed plastanium compressor causing instant game crash
  • Fixed player names not being displayed in multiplayer
  • Fixed duplicate ghost items dropping from players in multiplayer
  • Fixed duplicate ghost items dropping from enemies in multiplayer
  • Fixed players being invincible in multiplayer
  • Fixed chain-reaction crash with ships attempting to pick up ground players
  • Fixed not being able to select blocks you don't have resource for
  • Fixed drills not being placeable even when one of their sides was on an ore
  • Fixed building or breaking being canceled and not resumed when a player gets too far away
  • Fixed ghost players appearing in player list after multiplayer re-login
  • Fixed turbine displaying error texture
  • Fixed constructing players no showing up when connecting to server
  • Fixed some bugs with placement not triggering
  • Fixed many various crashes
  • Re-added nuclear reactor
  • Removed fake select/break/shoot keybinds [Desktop]
  • Increased lancer turret range and reload speed
  • Increased generation power of oil
  • Increased wave time by 33%
  • Increased reload time of all blaster enemies, including flying ones
  • Pushed back spawn waves of flying enemies
  • Decreased speed of all flying enemies and fast ground enemies
  • Increased placement speed with recipes using tungsten, lead and silicon
  • Decreased placement speed of other high-level resources (net result is an increase in build speed)
  • New building system: every block can now be constructed or deconstructed mid-way
  • Blocks no longer decay when not constructed
  • Minor optimizations
  • Improved enemy drop tables, items are dropped much less often with higher quantities
  • Fixed AI walking over and drowning in deep water constantly
  • Fixed trails glitching across screen when a unit goes in and out of view range

4.0 Build 44 - Unstable Alpha

04 Jul 16:39
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  • Fixed many various crashes
  • Fixed flying unit pickup glitchyness and jumping
  • Fixed admin status not saving
  • Fixed many bugs in dedicated server admin system
  • Fixed power system working incorrectly in many cases
  • Fixed editor glitching out on resize
  • Fixed mobile users shooting at nothing
  • Fixed (untested) items not disappearing
  • Fixed constant strange errors in dedicated server which lead to client crashes
  • Improved power output of combustion generator
  • Made flying units appear later in waves
  • Added additional startup info dialog
  • Added freebuild mode
  • Added ability for admins to schedule waves in freebuild servers

4.0 Build 43 - Unstable Alpha

04 Jul 00:04
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  • Fixed a multiplayer connect crash
  • Fixed many various other crashes
  • Fixed non-mobile recipes showing up on mobile devices
  • Fixed core not being present in editor menu
  • Fixed players being sent a generic disconnect instead of a kick message
  • Fixed random lines being clipped when near edge of screen
  • Fixed players not being removed on disconnect on servers
  • Made servers disallow custom clients by default