Skip to content

Latest commit

 

History

History
35 lines (27 loc) · 1.9 KB

README.md

File metadata and controls

35 lines (27 loc) · 1.9 KB

COMP250_Mondrian-Blocky_Game

🟥🟨🟩🟦Each player is randomly assigned their own goal to work towards: either to create the largest connected ”blob” of a given color or to put as much of a given color on the outer perimeter as possible. This assignment consists of implementing a visual game in which players apply operations such as rotations to a recursive structure in order to work towards a goal. The main data structure can be represented with a quad-tree

Assignment 3 March 23, 2023

Goals and Scoring

At the beginning of the game, each player is assigned a randomly-generated goal. There are two types of goal:

• Blob goal. The player must aim for the largest “blob” of a given color c. A blob is a group of orthogonally connected blocks with the same color. That is, two blocks are considered connected if their sides touch; touching corners does not count. The player’s score is the number of unit cells in the largest blob of color c.

• Perimeter goal. The player must aim to put the most possible units of a given color c on the outer perimeter of the board. The player’s score is the total number of unit cells of color c that are on the perimeter. There is a premium on corner cells: they count twice towards the score.

Notice that both goals are relative to a particular color. We will call that the target color for the goal.

PART - I: Set up the board

With a good understanding of the data structure, you are now ready to start working on the completion of the class Block.

PART - II: Make the game playable

Time to make the game real by allowing players to be able to select a block from the board and apply a move of their choice.

PART - III: Implementing scoring

Now that player can play the game, let’s get our scoring system working.