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closed_conn.go
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closed_conn.go
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package quic
import (
"math/bits"
"net"
"github.com/quic-go/quic-go/internal/utils"
)
// A closedLocalConn is a connection that we closed locally.
// When receiving packets for such a connection, we need to retransmit the packet containing the CONNECTION_CLOSE frame,
// with an exponential backoff.
type closedLocalConn struct {
counter uint32
logger utils.Logger
sendPacket func(net.Addr, packetInfo)
}
var _ packetHandler = &closedLocalConn{}
// newClosedLocalConn creates a new closedLocalConn and runs it.
func newClosedLocalConn(sendPacket func(net.Addr, packetInfo), logger utils.Logger) packetHandler {
return &closedLocalConn{
sendPacket: sendPacket,
logger: logger,
}
}
func (c *closedLocalConn) handlePacket(p receivedPacket) {
c.counter++
// exponential backoff
// only send a CONNECTION_CLOSE for the 1st, 2nd, 4th, 8th, 16th, ... packet arriving
if bits.OnesCount32(c.counter) != 1 {
return
}
c.logger.Debugf("Received %d packets after sending CONNECTION_CLOSE. Retransmitting.", c.counter)
c.sendPacket(p.remoteAddr, p.info)
}
func (c *closedLocalConn) destroy(error) {}
func (c *closedLocalConn) closeWithTransportError(TransportErrorCode) {}
// A closedRemoteConn is a connection that was closed remotely.
// For such a connection, we might receive reordered packets that were sent before the CONNECTION_CLOSE.
// We can just ignore those packets.
type closedRemoteConn struct{}
var _ packetHandler = &closedRemoteConn{}
func newClosedRemoteConn() packetHandler {
return &closedRemoteConn{}
}
func (c *closedRemoteConn) handlePacket(receivedPacket) {}
func (c *closedRemoteConn) destroy(error) {}
func (c *closedRemoteConn) closeWithTransportError(TransportErrorCode) {}