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Modular Gameplay Best Practices #69
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Commented in other spot, but I'll say here that the engine code for this is changing pretty rapidly so I'd wait until 5.0 to do anything definitive here. I am personally curious about in-progress thoughts though |
Tranek suggest (scroll down a little) to use |
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Looking for any and all guidance about modular gameplay. This includes things like the Gameplay Ability System as well as the actual 'modular' named new bits in the engine.
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