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BMF File Format
AlexEA edited this page Jan 28, 2017
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Glossary
GR - Ghost Recon,
GRE - Ghost Recon engine
RSB - Red Storm Bitmap
1. Introduction
2. Overview
3. Sections
This document describes the structure of the BMF file format used by the GRE. The GR game BMF files are stored in "Motion" folder of the original game and have an extension of ".bmf".
The BMF is character animation data file used to store bones animation data. You can create the BMF files with an official developer plugin for 3ds Max.
Length | Type | Description | Value |
---|---|---|---|
4 | float | Animation time in seconds | |
4 | integer | Frames count | |
4 | integer | Bones Count | 21 |
array | Bones animation data array |
Default number of the animation bones in the game is 21.
Length | Type | Description | Value |
---|---|---|---|
4 | integer | Bone name string length | |
4 | string | Bone name string | |
4 | integer | Position keys Count | |
The following is the Position keys array (x,y,z), repeated for the number of Position Keys | |||
4 | float | X | |
4 | float | Y | |
4 | float | Z | |
4 | integer | Rotation keys Count | |
The following is the Rotation keys array (quats), repeated for the number of Rotation Keys | |||
4 | float | X | |
4 | float | Y | |
4 | float | Z | |
4 | float | Angle |
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