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ALG_MarchingCubes_Alea.csproj
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ALG_MarchingCubes_Alea.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{77D0B7BD-B9B4-4974-B1D7-158AA60159BA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ALG_MarchingCubes</RootNamespace>
<AssemblyName>ALG_MarchingCubes</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Alea, Version=3.0.0.0, Culture=neutral, PublicKeyToken=ba52afc3c2e933d6, processorArchitecture=MSIL">
<HintPath>packages\Alea.3.0.4\lib\net45\Alea.dll</HintPath>
</Reference>
<Reference Include="Alea.CudaToolkit, Version=1.0.9.0, Culture=neutral, PublicKeyToken=ba52afc3c2e933d6, processorArchitecture=MSIL">
<HintPath>packages\Alea.CudaToolkit.1.0.9\lib\net45\Alea.CudaToolkit.dll</HintPath>
</Reference>
<Reference Include="Alea.IL, Version=3.0.0.0, Culture=neutral, PublicKeyToken=ba52afc3c2e933d6, processorArchitecture=MSIL">
<HintPath>packages\Alea.3.0.4\lib\net45\Alea.IL.dll</HintPath>
</Reference>
<Reference Include="Alea.Interop, Version=1.0.9.0, Culture=neutral, PublicKeyToken=ba52afc3c2e933d6, processorArchitecture=MSIL">
<HintPath>packages\Alea.Interop.1.0.9\lib\net45\Alea.Interop.dll</HintPath>
</Reference>
<Reference Include="Alea.Parallel, Version=3.0.0.0, Culture=neutral, PublicKeyToken=ba52afc3c2e933d6, processorArchitecture=MSIL">
<HintPath>packages\Alea.3.0.4\lib\net45\Alea.Parallel.dll</HintPath>
</Reference>
<Reference Include="FSharp.Core, Version=4.7.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>packages\FSharp.Core.4.7.0\lib\net45\FSharp.Core.dll</HintPath>
</Reference>
<Reference Include="GH_IO">
<HintPath>..\Coding\Ameba\AmebaMesh\dll\Sr7\GH_IO.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Grasshopper">
<HintPath>..\Coding\Ameba\AmebaMesh\dll\Sr7\Grasshopper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Plankton">
<HintPath>C:\Users\alber\AppData\Roaming\Grasshopper\6\Libraries\Plankton.dll</HintPath>
</Reference>
<Reference Include="PlanktonGh">
<HintPath>C:\Users\alber\AppData\Roaming\Grasshopper\6\Libraries\PlanktonGh.dll</HintPath>
</Reference>
<Reference Include="RhinoCommon">
<HintPath>..\Coding\Ameba\AmebaMesh\dll\Sr7\RhinoCommon.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Basic Functions\BasicFunctions.cs" />
<Compile Include="Based on Alea GPU\ComputeVoxels.cs" />
<Compile Include="Based on Alea GPU\ExtractIsoSurface.cs" />
<Compile Include="Based on Alea GPU\MarchingCubes_GPU.cs" />
<Compile Include="Based on Alea GPU\MarchingCubes_CPU.cs" />
<Compile Include="Basic Functions\MeshChecker.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Based on Alea GPU\Tables.cs" />
<Compile Include="Based on Alea GPU\TestComponent.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="FodyWeavers.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>Copy "$(TargetPath)" "$(TargetDir)$(ProjectName).gha"
Erase "$(TargetPath)"</PostBuildEvent>
</PropertyGroup>
<Import Project="packages\Alea.3.0.4\build\Alea.targets" Condition="Exists('packages\Alea.3.0.4\build\Alea.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>这台计算机上缺少此项目引用的 NuGet 程序包。使用“NuGet 程序包还原”可下载这些程序包。有关更多信息,请参见 http://go.microsoft.com/fwlink/?LinkID=322105。缺少的文件是 {0}。</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\Alea.3.0.4\build\Alea.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Alea.3.0.4\build\Alea.targets'))" />
<Error Condition="!Exists('packages\Fody.1.29.4\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Fody.1.29.4\build\dotnet\Fody.targets'))" />
</Target>
<Import Project="packages\Fody.1.29.4\build\dotnet\Fody.targets" Condition="Exists('packages\Fody.1.29.4\build\dotnet\Fody.targets')" />
</Project>