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NeoPixelThreaded.ino
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#include <Adafruit_NeoPixel.h>
#include <VirtualWire.h>
#include <Wire.h>
#include "Sodaq_DS3231.h"
#include <LiquidCrystal_I2C.h>
#include <TimeLib.h>
#include <TimerThreading.h>
// Pattern types supported:
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, FLASHING, DIM_WHITE, COLORSET };
// Pattern directions supported:
enum direction { FORWARD, REVERSE };
void turnPowerSupplyOn();
void turnPowerSupplyOff();
bool isBetween(int x, int lower, int upper);
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
public:
// Member Variables:
pattern ActivePattern; // which pattern is running
direction Direction; // direction to run the pattern
unsigned long Interval; // milliseconds between updates
//unsigned long lastUpdate; // last update of position
uint32_t Color1, Color2; // What colors are in use
uint16_t TotalSteps; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
bool PowerSupplyOn = false; // Flag if Power switched already on
void (*OnComplete)(); // Callback on completion of pattern
TimerThreading UpdateTimer = TimerThreading(0);
// Constructor - calls base-class constructor to initialize strip
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
: Adafruit_NeoPixel(pixels, pin, type)
{
OnComplete = callback;
}
// Update the pattern
void Update()
{
if (ActivePattern != NONE && !PowerSupplyOn) {
turnPowerSupplyOn();
PowerSupplyOn = true;
}
else if (ActivePattern == NONE) {
turnPowerSupplyOff();
PowerSupplyOn = false;
}
//if ((millis() - lastUpdate) > Interval) // time to update
if (UpdateTimer.isTimeToUpdate())
{
//lastUpdate = millis();
switch (ActivePattern)
{
case NONE:
NoneUpdate();
break;
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case SCANNER:
ScannerUpdate();
break;
case FADE:
FadeUpdate();
break;
case FLASHING:
FlashingUpdate();
break;
case COLORSET:
break;
default:
break;
}
}
}
// Increment the Index and reset at the end
void Increment()
{
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
if (OnComplete != NULL)
{
OnComplete(); // call the completion callback
}
}
}
else // Direction == REVERSE
{
--Index;
if (Index <= 0)
{
Index = TotalSteps - 1;
if (OnComplete != NULL)
{
OnComplete(); // call the completion callback
}
}
}
}
// Initialize for a None
void None () {
ActivePattern = NONE;
ColorSet(Color(0, 0, 0));
}
// Update None
void NoneUpdate() {
}
// Initialize for a RainbowCycle
void RainbowCycle (uint8_t interval, direction dir = FORWARD)
{
if (ActivePattern != RAINBOW_CYCLE) {
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
UpdateTimer = TimerThreading(Interval);
}
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
Increment();
}
// Initialize for a ColorWipe
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
if (ActivePattern != COLOR_WIPE) {
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
UpdateTimer = TimerThreading(Interval);
}
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval,
direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
UpdateTimer = TimerThreading(Interval);
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
// Initialize for a Scanner
void Scanner(uint32_t color1, uint8_t interval)
{
if (ActivePattern != SCANNER) {
ActivePattern = SCANNER;
Interval = interval;
TotalSteps = (numPixels() - 1) * 2;
Color1 = color1;
Index = 0;
UpdateTimer = TimerThreading(Interval);
}
}
// Update the Scanner Pattern
void ScannerUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if (i == Index) // first half of the scan
{
setPixelColor(i, Color1);
}
else if (i == TotalSteps - Index) // The return strip
{
setPixelColor(i, Color1);
}
else // fade to black
{
setPixelColor(i, DimColor(getPixelColor(i)));
}
}
show();
Increment();
}
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps,
uint8_t interval, direction dir = FORWARD)
{
if (ActivePattern != FADE) {
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
UpdateTimer = TimerThreading(Interval);
}
}
// Update the Fade Pattern
void FadeUpdate()
{
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) *
Index)) / TotalSteps;
uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) *
Index)) / TotalSteps;
uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) *
Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
void Flashing(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
{
if (ActivePattern != FLASHING) {
ActivePattern = FLASHING;
Interval = interval;
TotalSteps = 470;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
UpdateTimer = TimerThreading(Interval);
}
}
void FlashingUpdate()
{
//double y = _exponential_flashing_function(Index, 200, 0, 400);
float y = _gaussian_flashing_function(Index, 200);
uint8_t red = Red(Color1) + (int)round(((int)Red(Color2) - (int)Red(Color1)) * y);
uint8_t green = Green(Color1) + (int)round(((int)Green(Color2) - (int)Green(Color1)) * y);
uint8_t blue = Blue(Color1) + (int)round(((int)Blue(Color2) - (int)Blue(Color1)) * y);
ColorSet(Color(red, green, blue));
show();
Increment();
}
float _flashing_function(uint8_t x, uint8_t x1, uint8_t x2, uint8_t x3) {
if (x < x1) {
return (float)x / x1;
} else if (isBetween(x, x1, x1 + x2)) {
return 1;
} else if (isBetween(x, x1 + x2, x2 + 2 * x1)) {
return - (1 / (float)x1) * ((float)x - (x2 + 2 * x1));
} else {
return 0;
}
}
float _exponential_flashing_function(uint8_t x, uint8_t x1, uint8_t x2, uint8_t x3) {
double tau = 10;
if (x < x1 + x2) {
return (float) exp(((float)x - (x1 + x2)) / tau);
} else {
return exp(-((float)x - (x1 + x2)) / (tau));
}
}
float _gaussian_flashing_function(uint8_t x, uint8_t x1) {
float tau = 80;
return exp(-((float)x - x1) * ((float)x - x1) / tau);
}
void SetSynchronousColor(uint32_t color)
{
ActivePattern = COLORSET;
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
// Returns the Red component of a 32-bit color
uint8_t Red(uint32_t color)
{
return (color >> 16) & 0xFF;
}
// Returns the Green component of a 32-bit color
uint8_t Green(uint32_t color)
{
return (color >> 8) & 0xFF;
}
// Returns the Green component of a 32-bit color
uint8_t Blue(uint32_t color)
{
return color & 0xFF;
}
// Return color, dimmed by 75% (used by scanner)
uint32_t DimColor(uint32_t color)
{
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1,
Blue(color) >> 1);
return dimColor;
}
// Input a value 0 to 255 to get a color value.
// The colors are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
WheelPos = 255 - WheelPos;
if (WheelPos < 85)
{
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if (WheelPos < 170)
{
WheelPos -= 85;
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else
{
WheelPos -= 170;
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
// Reverse direction of the pattern
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps - 1;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
// Set all pixels to a color (synchronously)
void ColorSet(uint32_t color)
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
};
void StripComplete();
// Define some NeoPatterns for the two rings and the stick
// and pass the addresses of the associated completion routines
NeoPatterns Strip(60, 6, NEO_GRB + NEO_KHZ800, &StripComplete);
//LiquidCrystal_I2C lcd(0x27, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE);
LiquidCrystal_I2C lcd(0x27, 16, 2);
// receiver stuff
const int led_pin = 13;
const int transmit_pin = 12;
const int receive_pin = 11;
const int transmit_en_pin = 3;
const int powerSupply = 2;
const int buttonPin = 8;
int batteryVoltage;
// Initialize everything and prepare to start
void setup() {
// Initialize all the pixelStrips
Strip.begin();
Serial.begin(9600);
Wire.begin();
rtc.begin();
//lcd.begin(16, 2);
lcd.begin();
lcd.setCursor(0, 0);
lcd.print("Prg");
lcd.setCursor(6, 0);
lcd.print("Rcv");
lcd.setCursor(0, 1);
/*
lcd.print('r');
lcd.setCursor(6, 1);
lcd.print('g');
lcd.setCursor(12, 1);
lcd.print('b');
*/
// Enable internal pullups on the switch inputs
pinMode(8, INPUT_PULLUP);
pinMode(9, INPUT_PULLUP);
pinMode(led_pin, OUTPUT);
pinMode(powerSupply, OUTPUT);
pinMode(receive_pin, INPUT);
// Kick off a pattern
Strip.None();
// receiver
vw_set_tx_pin(transmit_pin);
vw_set_rx_pin(receive_pin);
vw_set_ptt_pin(transmit_en_pin);
vw_set_ptt_inverted(true);
vw_setup(2000); // Bits per sec
vw_rx_start(); // Start the receiver
}
void loop() {
static bool SwitchOn = checkMotion();
static bool NightLightFlag = false;
static bool ShutDownFlag = false;
static int lastStatus = 0;
if (ShutDownFlag) {
Strip.None();
Strip.Update();
return;
}
static TimerThreading lastCheck = TimerThreading(2000);
static TimerThreading lcdUpdate = TimerThreading(2000);
if (lastCheck.isTimeToUpdate()) {
SwitchOn = checkMotion();
}
buttonCheck(&NightLightFlag, &ShutDownFlag);
Strip.Update();
if (Strip.ActivePattern == NONE) lcd.setBacklight(LOW);
else lcd.setBacklight(HIGH);
/*
if (lcdUpdate.isTimeToUpdate()) {
char buf[4] = {'\0'};
lcd.setCursor(2, 1);
sprintf(buf, "%3d", Strip.Red(Strip.getPixelColor(0)));
lcd.print(buf);
lcd.setCursor(8, 1);
sprintf(buf, "%3d", Strip.Green(Strip.getPixelColor(0)));
lcd.print(buf);
lcd.setCursor(13, 1);
sprintf(buf, "%3d", Strip.Blue(Strip.getPixelColor(0)));
lcd.print(buf);
}
*/
if (lcdUpdate.isTimeToUpdate()) {
lcd.setCursor(0, 0);
lcd.print("Prg");
lcd.setCursor(6, 0);
lcd.print("Rcv");
lcd.setCursor(0, 1);
char buf[4] = {'\0'};
sprintf(buf, "%3d", batteryVoltage);
lcd.setCursor(0,1);
lcd.print("Volt: ");
lcd.setCursor(6,1);
lcd.print(buf);
}
DateTime now = rtc.now();
int hours = now.hour();
int status = lightStatus(hours, SwitchOn, &NightLightFlag);
lcd.setCursor(4, 0);
lcd.print(status);
//status = 3;
switch (status) {
case 0: // full light
Strip.Flashing(Strip.Color(200, 200, 200), Strip.Color(255, 255, 255), 20);
break;
case 1: // rainbow
Strip.RainbowCycle(200);
break;
case 2: // soft light
//Strip.SetSynchronousColor(Strip.Color(255, 147, 41));
//Strip.SetSynchronousColor(Strip.Color(255, 193, 37));
//Strip.SetSynchronousColor(Strip.Color(139, 90, 0)); // dunkelorange
//Strip.SetSynchronousColor(Strip.Color(142, 40, 142)); // lila
Strip.SetSynchronousColor(Strip.Color(198, 113, 113)); // salmon
//Strip.SetSynchronousColor(Strip.Color(178, 58, 238)); // orchid
/*
uint8_t r, g, b;
while (!Serial.available());
r = (uint8_t)Serial.parseInt();
while (!Serial.available());
g = (uint8_t)Serial.parseInt();
while (!Serial.available());
b = (uint8_t)Serial.parseInt();
Strip.SetSynchronousColor(Strip.Color(r,g,b));
*/
break;
case 3: // night light
night_light(status != lastStatus);
break;
}
lastStatus = status;
}
void StripComplete() {
}
int lightStatus(int hours, bool SwitchOn, bool* NightLightFlag) {
int status = 0;
if (!SwitchOn) {
status = 3;
} else if (isBetween(hours, 8, 16)) {
status = 0; // full light
*NightLightFlag = false;
} else if (*NightLightFlag) {
status = 3;
} else if (isBetween(hours, 16, 20)) {
status = 1; // rainbow
} else if (isBetween(hours, 20, 23)) {
status = 2; // soft light
} else if (isBetween(hours, 23, 24)) {
status = 3; // night light
} else if (isBetween(hours, 0, 8)) {
status = 3; // night light
}
return status;
}
bool checkMotion() {
const unsigned long uptime = 60UL * 60 * 1000;
static unsigned long lastSwitchOn = 60UL * 60 * 1000;
if (receiveData()) {
lastSwitchOn = millis();
return true;
}
if (millis() - lastSwitchOn > uptime) {
return false;
}
byte mins = (byte)((uptime + lastSwitchOn - millis()) / 60000UL);
lcd.setCursor(14, 0);
char buf[3];
sprintf(buf, "%2d", mins);
lcd.print(buf);
return true;
}
void night_light(bool reinstantiate) {
static int status = 2;
if (reinstantiate) status = 2;
static unsigned long lastSwitchOn = 0;
switch (status) {
case 0:
if (receiveData()) {
Strip.Fade(Strip.Color(0, 0, 0), Strip.Color(125, 115, 80), 100, 80);
status++;
}
break;
case 1:
if (Strip.Index >= 99) {
lastSwitchOn = millis();
Strip.SetSynchronousColor(Strip.Color(125, 115, 80));
status++;
}
break;
case 2:
if (millis() - lastSwitchOn > 10000UL) {
if (receiveData()) { // light is still needed
lastSwitchOn = millis();
break;
}
Strip.Fade(Strip.Color(125, 115, 80), Strip.Color(0, 0, 0), 100, 80);
status++;
}
break;
case 3:
if (receiveData()) {
lastSwitchOn = millis();
Strip.SetSynchronousColor(Strip.Color(125, 115, 80));
status = 2;
break;
}
if (Strip.Index >= 99) {
Strip.SetSynchronousColor(Strip.Color(0, 0, 0));
Strip.None();
status = 0;
}
break;
}
}
bool receiveData() {
digitalWrite(led_pin, HIGH);
uint8_t buf[VW_MAX_MESSAGE_LEN];
uint8_t buflen = VW_MAX_MESSAGE_LEN;
//vw_wait_rx_max(400); // wait for transmitter to send
unsigned long waitMessage = millis();
bool success = false;
while (!success && millis() - waitMessage < 100) {
success = vw_get_message(buf, &buflen);
}
if (success) {
char lcd_buf[4];
sprintf(lcd_buf, "%1d", buf[0]);
lcd.setCursor(10, 0);
lcd.print(lcd_buf);
digitalWrite(led_pin, LOW);
batteryVoltage = map(buf[1], 0, 255, 300, 430);
if (buf[0] == 1)
return true;
else
return false;
} else {
lcd.setCursor(10, 0);
lcd.print("0");
digitalWrite(led_pin, LOW);
return false;
}
}
void turnPowerSupplyOn() {
digitalWrite(powerSupply, HIGH);
delay(2000); // ground power-on wire and wait for it to start
}
void turnPowerSupplyOff() {
digitalWrite(powerSupply, LOW);
}
bool isBetween(int number, int lower, int upper) { // a inclusive, b exclusive
if ((unsigned)(number - lower) < (upper - lower))
return true;
else return false;
}
uint8_t buttonCheck(bool* NightLightFlag, bool* ShutDownFlag) {
byte buttonVal = digitalRead(buttonPin);
static byte buttonLast = HIGH;
static long btnDnTime = -1;
static long btnUpTime = -1;
static bool ignoreUp = false;
const long debounce = 20;
const int holdTime = 2000;
if (buttonVal == LOW && buttonLast == HIGH && (millis() - btnUpTime) > debounce) {
btnDnTime = millis();
}
if (buttonVal == HIGH && buttonLast == LOW && (millis() - btnDnTime) > debounce) {
if (!ignoreUp) *NightLightFlag = true;
else ignoreUp = false;
btnUpTime = millis();
}
if (buttonVal == LOW && (millis() - btnDnTime) > holdTime) {
*ShutDownFlag = true;
ignoreUp = true;
btnDnTime = millis();
}
buttonLast = buttonVal;
}