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Zandronum 3.0 / ZDoom 2.7.1 supports Named Scripts, which can be used to give scripts a proper name similar to a string. This would be useful for WhoDunIt's core as it can give global scripts are more telling name and significantly reduce the chance of script number conflicts between global/map scripts.
The text was updated successfully, but these errors were encountered:
Zandronum 3.0 / ZDoom 2.7.1 supports Named Scripts, which can be used to give scripts a proper name similar to a string. This would be useful for WhoDunIt's core as it can give global scripts are more telling name and significantly reduce the chance of script number conflicts between global/map scripts.
The text was updated successfully, but these errors were encountered: