Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Convert WhoDunIt's global script's into Named Scripts #59

Open
AKMDM opened this issue Nov 22, 2016 · 0 comments
Open

Convert WhoDunIt's global script's into Named Scripts #59

AKMDM opened this issue Nov 22, 2016 · 0 comments

Comments

@AKMDM
Copy link
Owner

AKMDM commented Nov 22, 2016

Zandronum 3.0 / ZDoom 2.7.1 supports Named Scripts, which can be used to give scripts a proper name similar to a string. This would be useful for WhoDunIt's core as it can give global scripts are more telling name and significantly reduce the chance of script number conflicts between global/map scripts.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant