Thanks to the whole community for this: IrLED, Sparker, Triada, Alex_lat, Nemesti for spending time on the code, and everyone who play on our server and reporting patiently my mistakes. A lot more can and has to be done, however i can't wait longer for steam release, make community bigger and possibly have more help to keep this thing improving! Sincerely, Stef
Added:
- Spanish Translation by @Nemesti 72e288a
- Russian Translation (Thanks @AlexTriada and Russian community!)
- Direct Add recruited AI to Garrison (Ymenu, AI management, AddGarrison) selected units will move and garrison the selected marker, by @Barbolani77 mported from WotP: 692762a
- Added parameters 07da116
- INIDBI2 and normal save possibility to export/import from Parameters (MP Only by now)
- Map: improved locations, predefined position for vehicles spawning with gunner inside,
- Add backpacks, icons, boat
- Added information on AI spawned on action "Map Info" at HQ map.
- Added Sa.vz as seconday weapon
- Multiplayer autoload the previous-save unless specified differently in parameters (admin can click it in role selection before starting the mission) 4b83074
- Add MapInfo to garrison Flag to check if Statics are successfully placed (on capture this might not display, will fix)
- Y menu - Commander menu - Details: let you reinit ACE medical gears in case you switch from basic to advanced or vice-versa.
Changed
- game start at 1 June instead of 6 (better to keep tracking of time flowing)
- weather will start clear and rised to 40% of forecast
- disable smokecover eventhandler (eating performances
- Reduced CIV traveldistance
- Enemy Outposts just retaken by them won't show static MGs again
- RHS good Anti-Air, no more base breaking because of spraying against building
- Tweaked Camp Crate contents: smgs and buckshots 055e9f0
- Slightly reduced amount of units in airport and bases
- AAF attack force the garrison spawning.
- Increase spawn on road check distance to 500m, build HQ warning if >500m from Roads, prevent spending for reinforcements if HQ >500m from road. e20b46e
Improved
- Robustness of FIA garrison and Static guns: they hardly flip over, garrison use them properly (still garrison can't use them if the gunner is killed in action)
- Mission vehicle spwan robustness
- NATO AirAssault fixed and reworked
- CSAT Punishment, don't piss CSAT off too much, they'll destroy towns for real.
Technical:
- Improved ACE medical detection 0012c20
- organize spawn/despawn & win/loose conditions added lifestate check
- Code organization improvement
- Updated AdvancedTowing by Seth Duda https://github.com/sethduda/AdvancedTowing
Fixes:
- Fix QRF and vehicle insta-despawn on killing driver
- Fix PlayerMapMarker: incognito visible, in hardmode = no downed visible
- Fixed Roadblock exploit 6f9eb37
- Fix spawner 717cdc3
- Fixed unmanning static AT from garrison after a load game
- genroadpatrol fix
- CSAT punishment majorfix
- Fixed duplication FIA units (thanks Sparker)
- Airdrop lower height = Better chance of survive
- Fixed empty tank spawn in FIA airport
- Fix NATO Armor
- Fix NATO crate blank item
- Fix AAF Attack
- Fix player teleported to default pos
- added atropine to aceadvancedmedical list
- Fix Devin, he's really crazy, beware of any abuse.
- Fix Refund HR for recruited FIA units
- Fix RHS Kamaz - now can load boxes
- Removed RadioComms info from Map, no longer useful
- Logoffski fix #160
- Fixed duplicating personal gear
- JNA lag when adding quickly several of the same item