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VCOM AI 3 Support #337

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gallexme opened this issue May 9, 2018 · 3 comments
Open

VCOM AI 3 Support #337

gallexme opened this issue May 9, 2018 · 3 comments

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@gallexme
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gallexme commented May 9, 2018

Hey,
apperantly Version 3 just got released 10h ago: https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/

will it be supported? :)

@StefArma
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StefArma commented May 9, 2018

VCOM i a great AI script for a limited amount of AI... in Antistasi, where there are a lot, it's more a problem than a benefit.

Just this point of changelog is enough to make it even less compatible with Antistasi:

AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

I definitley not have the ability to adapt such AI script to Antistasi

damn this would be so good:

-AI have an enhanced ability to hear and respond to gunfire from a distance

@AGM-114K
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I would like to know how much VCOM was integrated into 1.8.0, and custom changes (if any).

Going to do some playtesting with VCOM 3.0 and see if it can be adapted.

@StefArma
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there is a parameter at MP mission startup that you can enable... then units will get VCOM initializated (apart petros, traitor and a few key others which will just get problems from vcom)... this verision is going to be discontinued soon by the way or, at least, no longer official, considering Warlords of the Pacific is reaching 1.0 and the community will support that one only

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