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When a Headless Client disconnects while the mission is running, it fails to properly remove this Headless Client from the array, and introduces issues allocating AI to these Headless Clients.
Symptoms appear to include AI not being present within outposts, or being "invisible", their indicators able to be seen from Spectator mode, but having no presence in the world and taking no actions.
The text was updated successfully, but these errors were encountered:
Thanks! Anyway Antistasi code is designed in some way on which if a HC is disconnected, some scripts will be broken and mission will require a restart anyway.
Version: 1.3.5.
Mods: CBA, TFAR, Enhanced Movement
Environment: MP dedicated, 2x Headless Clients
.rpt attatched? YES arma3server_2019-03-19_17-49-08.zip
have you edited the missionfile?: No
Issue:
When a Headless Client disconnects while the mission is running, it fails to properly remove this Headless Client from the array, and introduces issues allocating AI to these Headless Clients.
Symptoms appear to include AI not being present within outposts, or being "invisible", their indicators able to be seen from Spectator mode, but having no presence in the world and taking no actions.
The text was updated successfully, but these errors were encountered: